diff options
| author | Arne Dußin | 2020-11-01 17:44:51 +0100 |
|---|---|---|
| committer | Arne Dußin | 2020-11-01 17:44:51 +0100 |
| commit | 2db23f3213ff1bb2fe0cf005e922536da7ff5cd7 (patch) | |
| tree | 912b6d829ea8c8c28a2ed257e70e0fd6814bef50 | |
| parent | a6be14ada463cb5a3fc0a810b8b341093abbb68d (diff) | |
| download | graf_karto-2db23f3213ff1bb2fe0cf005e922536da7ff5cd7.tar.gz graf_karto-2db23f3213ff1bb2fe0cf005e922536da7ff5cd7.zip | |
Refactor a major part of the project
In order to be able to save and load the map, a major rework of the code
seemed necessary, since Vector2 and Rectangle of raylib do not implement
serialize, and it seems cleanest to use the serialize/deserialize traits
of serde, to save for instance to RON. ToolShed was renamed to Editor,
since it should better show, that it does quite a bit more than harbour
tools. The map data is now centrally saved in the editor, instead of
decentralised in the tool structs.
| -rw-r--r-- | Cargo.lock | 326 | ||||
| -rw-r--r-- | Cargo.toml | 4 | ||||
| -rw-r--r-- | src/editor.rs | 59 | ||||
| -rw-r--r-- | src/main.rs | 15 | ||||
| -rw-r--r-- | src/map_data.rs | 44 | ||||
| -rw-r--r-- | src/math/mod.rs (renamed from src/math.rs) | 21 | ||||
| -rw-r--r-- | src/math/rect.rs | 178 | ||||
| -rw-r--r-- | src/math/vec2.rs | 233 | ||||
| -rw-r--r-- | src/tool/deletion_tool.rs | 7 | ||||
| -rw-r--r-- | src/tool/mod.rs | 52 | ||||
| -rw-r--r-- | src/tool/room_tool.rs | 25 | ||||
| -rw-r--r-- | src/tool/wall_tool.rs | 36 | ||||
| -rw-r--r-- | src/transform.rs | 34 |
13 files changed, 911 insertions, 123 deletions
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"registry+https://github.com/rust-lang/crates.io-index" +checksum = "f7fe0bb3479651439c9112f72b6c505038574c9fbb575ed1bf3b797fa39dd564" + +[[package]] +name = "version_check" +version = "0.9.2" +source = "registry+https://github.com/rust-lang/crates.io-index" +checksum = "b5a972e5669d67ba988ce3dc826706fb0a8b01471c088cb0b6110b805cc36aed" + +[[package]] +name = "wasi" +version = "0.9.0+wasi-snapshot-preview1" +source = "registry+https://github.com/rust-lang/crates.io-index" +checksum = "cccddf32554fecc6acb585f82a32a72e28b48f8c4c1883ddfeeeaa96f7d8e519" @@ -6,3 +6,7 @@ edition = "2018" [dependencies] raylib = "3.0.0" +ron = "*" +serde = "*" +nalgebra = "*" +alga = "*" diff --git a/src/editor.rs b/src/editor.rs new file mode 100644 index 0000000..9dcbefc --- /dev/null +++ b/src/editor.rs @@ -0,0 +1,59 @@ +use crate::map_data::MapData; +use crate::tool::*; +use crate::transform::Transform; +use raylib::core::drawing::RaylibDrawHandle; +use raylib::ffi::KeyboardKey; +use raylib::RaylibHandle; + +pub struct Editor { + map_data: MapData, + tools: Vec<Box<dyn Tool>>, + active: usize, +} + +impl Editor { + pub fn new() -> Self { + let mut tools: Vec<Box<dyn Tool>> = Vec::with_capacity(ToolType::NumTools as usize); + assert_eq!(ToolType::RoomTool as u8, 0); + tools.push(Box::new(RoomTool::new())); + assert_eq!(ToolType::WallTool as u8, 1); + tools.push(Box::new(WallTool::new())); + assert_eq!(ToolType::DeletionTool as u8, 2); + tools.push(Box::new(DeletionTool::new())); + + assert_eq!(ToolType::NumTools as usize, tools.len()); + + Self { + map_data: MapData::new(), + tools, + active: 0, + } + } + + pub fn update(&mut self, rl: &RaylibHandle, transform: &Transform) { + // Handle keybindings for tool change + self.active = if rl.is_key_pressed(KeyboardKey::KEY_R) { + ToolType::RoomTool as usize + } else if rl.is_key_pressed(KeyboardKey::KEY_W) { + ToolType::WallTool as usize + } else { + self.active + }; + + for tool in &mut self.tools { + tool.update(&self.map_data, rl, transform); + } + + self.tools[self.active].active_update(&mut self.map_data, rl, transform); + } + + pub fn draw_tools(&self, rld: &mut RaylibDrawHandle, transform: &Transform) { + for tool in &self.tools { + tool.draw(&self.map_data, rld, transform); + } + } + + pub fn map_data(&self) -> &MapData { + &self.map_data + } +} diff --git a/src/main.rs b/src/main.rs index 723a1fd..9ba63e0 100644 --- a/src/main.rs +++ b/src/main.rs @@ -1,17 +1,18 @@ +pub mod editor; pub mod grid; +pub mod map_data; pub mod math; pub mod tool; pub mod transform; -pub use transform::Transform; - +use editor::Editor; use raylib::prelude::*; -use tool::{Tool, ToolShed}; +use transform::Transform; fn main() { let (mut rl, thread) = raylib::init().resizable().title("Hello there!").build(); - let mut tool_shed = ToolShed::new(); + let mut editor = Editor::new(); let mut transform = Transform::new(); let mut last_mouse_pos = rl.get_mouse_position(); @@ -21,7 +22,7 @@ fn main() { // Move the canvas together with the mouse if rl.is_mouse_button_down(MouseButton::MOUSE_MIDDLE_BUTTON) { - transform.move_by_px(rl.get_mouse_position() - last_mouse_pos); + transform.move_by_px((rl.get_mouse_position() - last_mouse_pos).into()); } // Handle scrolling of the canvas @@ -31,7 +32,7 @@ fn main() { transform.try_zoom_out(); } - tool_shed.update(&rl, &transform); + editor.update(&rl, &transform); // Update the last mouse position last_mouse_pos = rl.get_mouse_position(); @@ -42,7 +43,7 @@ fn main() { d.clear_background(Color::BLACK); grid::draw_grid(&mut d, screen_width, screen_height, &transform); - tool_shed.draw_tools(&mut d, &transform); + editor.draw_tools(&mut d, &transform); } } } diff --git a/src/map_data.rs b/src/map_data.rs new file mode 100644 index 0000000..d958736 --- /dev/null +++ b/src/map_data.rs @@ -0,0 +1,44 @@ +use crate::math::{Rect, Vec2}; +use serde::{Deserialize, Serialize}; +use std::io; +use std::path::Path; + +/// All the data of the currently opened map. This does not include things that are currently being +/// drawn, but not finished. It also does not contain Metadata, like the current position of the +/// transform, or the zoom-level +#[derive(Serialize, Deserialize)] +pub struct MapData { + rooms: Vec<Rect<f32>>, + walls: Vec<(Vec2<f32>, Vec2<f32>)>, +} + +impl MapData { + pub fn new() -> Self { + Self { + rooms: Vec::new(), + walls: Vec::new(), + } + } + + pub fn load_file<P: AsRef<Path>>(&mut self, path: P) -> io::Result<MapData> { + todo!() + } + + pub fn write_file<P: AsRef<Path>>(&self, path: P) -> io::Result<()> { + todo!() + } + + pub fn rooms(&self) -> &Vec<Rect<f32>> { + &self.rooms + } + pub fn rooms_mut(&mut self) -> &mut Vec<Rect<f32>> { + &mut self.rooms + } + + pub fn walls(&self) -> &Vec<(Vec2<f32>, Vec2<f32>)> { + &self.walls + } + pub fn walls_mut(&mut self) -> &mut Vec<(Vec2<f32>, Vec2<f32>)> { + &mut self.walls + } +} diff --git a/src/math.rs b/src/math/mod.rs index 60a53e8..07d518e 100644 --- a/src/math.rs +++ b/src/math/mod.rs @@ -1,21 +1,8 @@ -use raylib::math::{Rectangle, Vector2}; +pub mod rect; +pub use self::rect::*; -/// Function to calculate the bounding rectangle that is between two vectors. The order of the -/// vectors is irrelevent for this. As long as they are diagonally opposite of each other, this -/// function will work. -pub fn bounding_rect(pos1: Vector2, pos2: Vector2) -> Rectangle { - let min_x = pos1.x.min(pos2.x); - let min_y = pos1.y.min(pos2.y); - let max_x = pos1.x.max(pos2.x); - let max_y = pos1.y.max(pos2.y); - - Rectangle { - x: min_x, - y: min_y, - width: max_x - min_x, - height: max_y - min_y, - } -} +pub mod vec2; +pub use self::vec2::*; /// Round a floating point number to the nearest step given by the step argument. For instance, if /// the step is 0.5, then all numbers from 0.0 to 0.24999... will be 0., while all numbers from diff --git a/src/math/rect.rs b/src/math/rect.rs new file mode 100644 index 0000000..c126d56 --- /dev/null +++ b/src/math/rect.rs @@ -0,0 +1,178 @@ +use super::Vec2; +use nalgebra::{RealField, Scalar}; +use serde::{Deserialize, Serialize}; +use std::ops::{Add, AddAssign}; + +/// Represents a Rectangle with the value type T. +#[derive(Copy, Clone, Debug, Default, Serialize, Deserialize)] +pub struct Rect<T: Scalar + Copy> { + /// The x coordinate, or leftmost coordinate of the Rect. + pub x: T, + /// The y coordinate, or rightmost coordinate of the Rect. + pub y: T, + /// The width of the Rect. + pub w: T, + /// The height of the Rect. + pub h: T, +} + +// This is sad, but also sadly necessary :/ +impl<T: Into<f32> + Scalar + Copy> Into<raylib::ffi::Rectangle> for Rect<T> { + fn into(self) -> raylib::ffi::Rectangle { + raylib::ffi::Rectangle { + x: self.x.into(), + y: self.y.into(), + width: self.w.into(), + height: self.h.into(), + } + } +} +impl<T: From<f32> + Scalar + Copy> From<raylib::ffi::Rectangle> for Rect<T> { + fn from(r: raylib::ffi::Rectangle) -> Self { + Self { + x: T::from(r.x), + y: T::from(r.y), + w: T::from(r.width), + h: T::from(r.height), + } + } +} +impl<T: Into<f32> + Scalar + Copy> Into<raylib::math::Rectangle> for Rect<T> { + fn into(self) -> raylib::math::Rectangle { + raylib::math::Rectangle { + x: self.x.into(), + y: self.y.into(), + width: self.w.into(), + height: self.h.into(), + } + } +} +impl<T: From<f32> + Scalar + Copy> From<raylib::math::Rectangle> for Rect<T> { + fn from(r: raylib::math::Rectangle) -> Self { + Self { + x: T::from(r.x), + y: T::from(r.y), + w: T::from(r.width), + h: T::from(r.height), + } + } +} + +impl<T: Scalar + Copy> Rect<T> { + pub fn new(x: T, y: T, w: T, h: T) -> Self { + Self { x, y, w, h } + } + + /// Create a Rectangle from a slice. Indices are [x, y, w, h]. + pub fn from_slice(slice: [T; 4]) -> Rect<T> + where + T: Copy, + { + Rect { + x: slice[0], + y: slice[1], + w: slice[2], + h: slice[3], + } + } + + /// Move by the Vec provided. + pub fn translate(&mut self, by: Vec2<T>) + where + T: AddAssign, + { + self.x += by.x; + self.y += by.y; + } + + /// Set the posiotien of the rectangle to the given one without changing its + /// size + pub fn set_pos(&mut self, pos: Vec2<T>) { + self.x = pos.x; + self.y = pos.y; + } + + /// Test if two rectangles intersect. + pub fn intersect<'a>(this: &'a Rect<T>, other: &'a Rect<T>) -> bool + where + T: Add<Output = T> + PartialOrd + Copy, + { + !(this.x > other.x + other.w + || this.x + this.w < other.x + || this.y > other.y + other.h + || this.y + this.h < other.y) + } + + /// Check if the point is inside this Rect and return true if so. + pub fn contains(&self, point: Vec2<T>) -> bool + where + T: PartialOrd + Add<Output = T>, + { + point.x >= self.x + && point.x <= self.x + self.w + && point.y >= self.y + && point.y <= self.y + self.h + } + + /// Function to calculate the bounding rectangle that is between two vectors. The order of the + /// vectors is irrelevent for this. As long as they are diagonally opposite of each other, this + /// function will work. + pub fn bounding_rect(pos1: Vec2<T>, pos2: Vec2<T>) -> Self + where + T: RealField, + { + let min_x = pos1.x.min(pos2.x); + let min_y = pos1.y.min(pos2.y); + let max_x = pos1.x.max(pos2.x); + let max_y = pos1.y.max(pos2.y); + + Self { + x: min_x, + y: min_y, + w: max_x - min_x, + h: max_y - min_y, + } + } + + /// Get the shortest way that must be applied to this Rect to clear out of + /// another Rect of the same type so that they would not intersect any more. + pub fn shortest_way_out(&self, of: &Rect<T>) -> Vec2<T> + where + T: RealField, + { + // Check upwards + let mut move_y = of.y - self.y - self.h; + // Check downwards + let move_down = of.y + of.h - self.y; + if move_down < -move_y { + move_y = move_down; + } + + // Check left + let mut move_x = of.x - self.x - self.w; + // Check right + let move_right = of.x + of.w - self.x; + if move_right < -move_x { + move_x = move_right; + } + + if move_x.abs() < move_y.abs() { + Vec2::new(move_x, T::zero()) + } else { + Vec2::new(T::zero(), move_y) + } + } +} + +#[cfg(test)] +mod test { + use super::*; + + #[test] + fn test_intersect() { + let a = Rect::from_slice([0, 0, 4, 4]); + let b = Rect::from_slice([-1, -1, 1, 1]); + + assert!(Rect::intersect(&a, &b)); + } +} diff --git a/src/math/vec2.rs b/src/math/vec2.rs new file mode 100644 index 0000000..ea549d7 --- /dev/null +++ b/src/math/vec2.rs @@ -0,0 +1,233 @@ +use crate::math::Rect; +use alga::general::{ClosedAdd, ClosedSub}; +use nalgebra::{RealField, Scalar}; +use serde::{Deserialize, Serialize}; +use std::cmp::Ordering; +use std::convert::{From, Into}; +use std::fmt; +use std::ops::{Add, AddAssign, Div, Mul, Sub, SubAssign}; + +#[derive(Clone, Copy, Debug, Default, PartialEq, PartialOrd, Serialize, Deserialize, Eq)] +pub struct Vec2<T: Scalar + Copy> { + pub x: T, + pub y: T, +} + +impl<T: Scalar + Copy> Vec2<T> { + pub fn new(x: T, y: T) -> Self { + Self { x, y } + } + + pub fn len(&self) -> T + where + T: RealField, + { + (self.x * self.x + self.y * self.y).sqrt() + } +} + +// This is sad, but also sadly necessary :/ +impl<T> Into<raylib::ffi::Vector2> for Vec2<T> +where + T: Into<f32> + Scalar + Copy, +{ + fn into(self) -> raylib::ffi::Vector2 { + raylib::ffi::Vector2 { + x: self.x.into(), + y: self.y.into(), + } + } +} + +impl<T> From<raylib::ffi::Vector2> for Vec2<T> +where + T: From<f32> + Scalar + Copy, +{ + fn from(v: raylib::ffi::Vector2) -> Self { + Self { + x: T::from(v.x), + y: T::from(v.y), + } + } +} +impl<T: Scalar + Copy> Into<raylib::math::Vector2> for Vec2<T> +where + T: Into<f32>, +{ + fn into(self) -> raylib::math::Vector2 { + raylib::math::Vector2 { + x: self.x.into(), + y: self.y.into(), + } + } +} + +impl<T: Scalar + Copy> From<raylib::math::Vector2> for Vec2<T> +where + T: From<f32>, +{ + fn from(v: raylib::math::Vector2) -> Self { + Self { + x: T::from(v.x), + y: T::from(v.y), + } + } +} + +// Begin mathematical operators ----------------------------------------------- + +// Addition +impl<T: Scalar + ClosedAdd + Copy> Add for Vec2<T> { + type Output = Self; + + fn add(self, rhs: Self) -> Self { + Vec2::new(self.x + rhs.x, self.y + rhs.y) + } +} + +impl<T: Scalar + ClosedAdd + Copy> Add<(T, T)> for Vec2<T> { + type Output = Self; + + fn add(self, (x, y): (T, T)) -> Self { + Vec2::new(self.x + x, self.y + y) + } +} + +impl<T: Scalar + ClosedAdd + Copy> Add<T> for Vec2<T> { + type Output = Self; + + fn add(self, rhs: T) -> Self { + Vec2::new(self.x + rhs, self.y + rhs) + } +} + +impl<T: Scalar + AddAssign + Copy> AddAssign for Vec2<T> { + fn add_assign(&mut self, rhs: Self) { + self.x += rhs.x; + self.y += rhs.y; + } +} + +impl<T: Scalar + AddAssign + Copy> AddAssign<(T, T)> for Vec2<T> { + fn add_assign(&mut self, (x, y): (T, T)) { + self.x += x; + self.y += y; + } +} + +// Subtraction +impl<T: Scalar + ClosedSub + Copy> Sub for Vec2<T> { + type Output = Self; + + fn sub(self, rhs: Self) -> Self { + Vec2::new(self.x - rhs.x, self.y - rhs.y) + } +} + +impl<T: Scalar + ClosedSub + Copy> Sub<(T, T)> for Vec2<T> { + type Output = Self; + + fn sub(self, (x, y): (T, T)) -> Self { + Vec2::new(self.x - x, self.y - y) + } +} + +impl<T: Scalar + ClosedSub + Copy> Sub<T> for Vec2<T> { + type Output = Self; + + fn sub(self, rhs: T) -> Self { + Vec2::new(self.x - rhs, self.y - rhs) + } +} + +impl<T: Scalar + SubAssign + Copy> SubAssign for Vec2<T> { + fn sub_assign(&mut self, rhs: Self) { + self.x -= rhs.x; + self.y -= rhs.y; + } +} + +impl<T: Scalar + SubAssign + Copy> SubAssign<(T, T)> for Vec2<T> { + fn sub_assign(&mut self, (x, y): (T, T)) { + self.x -= x; + self.y -= y; + } +} + +// Scalar multiplication +impl<T: Scalar + Add<Output = T> + Mul<Output = T> + Copy> Mul for Vec2<T> { + type Output = T; + + fn mul(self, rhs: Self) -> T { + self.x * rhs.x + self.y * rhs.y + } +} + +impl<T: Scalar + Mul<Output = T> + Copy> Mul<T> for Vec2<T> { + type Output = Self; + + fn mul(self, rhs: T) -> Self { + Vec2::new(self.x * rhs, self.y * rhs) + } +} + +impl<T: Scalar + Div<Output = T> + Copy> Div<T> for Vec2<T> { + type Output = Self; + + fn div(self, rhs: T) -> Self { + Vec2::new(self.x / rhs, self.y / rhs) + } +} + +// End of mathematical operators ---------------------------------------------- + +// By default, the coordinates are first compared by their y-coordinates, then +// their x-coordinates +impl<T: fmt::Debug> Ord for Vec2<T> +where + T: Ord + Copy + 'static, +{ + fn cmp(&self, other: &Self) -> Ordering { + match self.y.cmp(&other.y) { + Ordering::Equal => self.x.cmp(&other.x), + y_order => y_order, + } + } +} + +// Helper function to determine the absolute positive difference between two +// Values, which don't have to be signed. +fn difference_abs<T>(a: T, b: T) -> T +where + T: ClosedSub + PartialOrd, +{ + if a > b { + a - b + } else { + b - a + } +} + +// Helper function that removes all points inside the vector that are not +// contained inside the optional limit Rect +fn retain_inside_limits<T: 'static>(items: Vec<Vec2<T>>, limits: Option<Rect<T>>) -> Vec<Vec2<T>> +where + T: PartialOrd + std::fmt::Debug + Copy + Add<Output = T>, +{ + // Fast return in case there are no limits + if limits.is_none() { + return items; + } + let limits = limits.unwrap(); + + // Retain only items that are within the bounds of the limits rect + items + .into_iter() + .filter(|v| { + v.x >= limits.x + && v.x <= limits.x + limits.w + && v.y >= limits.y + && v.y <= limits.y + limits.h + }) + .collect() +} diff --git a/src/tool/deletion_tool.rs b/src/tool/deletion_tool.rs index 4d255d9..3eca92a 100644 --- a/src/tool/deletion_tool.rs +++ b/src/tool/deletion_tool.rs @@ -1,4 +1,5 @@ use super::Tool; +use crate::map_data::MapData; use crate::transform::Transform; use raylib::core::drawing::RaylibDrawHandle; use raylib::RaylibHandle; @@ -12,8 +13,8 @@ impl DeletionTool { } impl Tool for DeletionTool { - fn update(&mut self, rl: &RaylibHandle, transform: &Transform) {} - fn active_update(&mut self, rl: &RaylibHandle, transform: &Transform) {} + fn update(&mut self, map_data: &MapData, rl: &RaylibHandle, transform: &Transform) {} + fn active_update(&mut self, map_data: &mut MapData, rl: &RaylibHandle, transform: &Transform) {} - fn draw(&self, _rld: &mut RaylibDrawHandle, _transform: &Transform) {} + fn draw(&self, map_data: &MapData, _rld: &mut RaylibDrawHandle, _transform: &Transform) {} } diff --git a/src/tool/mod.rs b/src/tool/mod.rs index da95c61..73654d9 100644 --- a/src/tool/mod.rs +++ b/src/tool/mod.rs @@ -6,9 +6,9 @@ pub use deletion_tool::DeletionTool; pub use room_tool::RoomTool; pub use wall_tool::WallTool; +use crate::map_data::MapData; use crate::transform::Transform; use raylib::core::drawing::RaylibDrawHandle; -use raylib::ffi::KeyboardKey; use raylib::RaylibHandle; #[derive(Debug)] @@ -21,52 +21,8 @@ pub enum ToolType { } pub trait Tool { - fn update(&mut self, rl: &RaylibHandle, transform: &Transform) {} - fn active_update(&mut self, rl: &RaylibHandle, transform: &Transform); + fn update(&mut self, _map: &MapData, _rl: &RaylibHandle, _transform: &Transform) {} + fn active_update(&mut self, map: &mut MapData, rl: &RaylibHandle, transform: &Transform); - fn draw(&self, _rld: &mut RaylibDrawHandle, _transform: &Transform) {} -} - -pub struct ToolShed { - tools: Vec<Box<dyn Tool>>, - active: usize, -} - -impl ToolShed { - pub fn new() -> Self { - let mut tools: Vec<Box<dyn Tool>> = Vec::with_capacity(ToolType::NumTools as usize); - assert_eq!(ToolType::RoomTool as u8, 0); - tools.push(Box::new(RoomTool::new())); - assert_eq!(ToolType::WallTool as u8, 1); - tools.push(Box::new(WallTool::new())); - assert_eq!(ToolType::DeletionTool as u8, 2); - tools.push(Box::new(DeletionTool::new())); - - assert_eq!(ToolType::NumTools as usize, tools.len()); - - Self { tools, active: 0 } - } - - pub fn update(&mut self, rl: &RaylibHandle, transform: &Transform) { - // Handle keybindings for tool change - self.active = if rl.is_key_pressed(KeyboardKey::KEY_R) { - ToolType::RoomTool as usize - } else if rl.is_key_pressed(KeyboardKey::KEY_W) { - ToolType::WallTool as usize - } else { - self.active - }; - - for tool in &mut self.tools { - tool.update(rl, transform); - } - - self.tools[self.active].active_update(rl, transform); - } - - pub fn draw_tools(&self, rld: &mut RaylibDrawHandle, transform: &Transform) { - for tool in &self.tools { - tool.draw(rld, transform); - } - } + fn draw(&self, _map: &MapData, _rld: &mut RaylibDrawHandle, _transform: &Transform) {} } diff --git a/src/tool/room_tool.rs b/src/tool/room_tool.rs index 10b9edf..0321ff3 100644 --- a/src/tool/room_tool.rs +++ b/src/tool/room_tool.rs @@ -1,35 +1,32 @@ use super::Tool; -use crate::math; +use crate::map_data::MapData; +use crate::math::{self, Rect, Vec2}; use crate::transform::Transform; use raylib::core::drawing::{RaylibDraw, RaylibDrawHandle}; use raylib::ffi::{Color, MouseButton}; -use raylib::math::{Rectangle, Vector2}; use raylib::RaylibHandle; pub struct RoomTool { - /// Vector of all Rectangles representing rooms that have already been drawn. - room_rects: Vec<Rectangle>, /// The rectangle that is currently being drawn by the user. Once it is finished, it will be /// pushed into the room_rects. - unfinished_rect: Option<(Vector2, Vector2)>, + unfinished_rect: Option<(Vec2<f32>, Vec2<f32>)>, } impl RoomTool { /// Create a new room tool where no rooms have been drawn yet. pub fn new() -> Self { Self { - room_rects: Vec::new(), unfinished_rect: None, } } } impl Tool for RoomTool { - fn active_update(&mut self, rl: &RaylibHandle, transform: &Transform) { - let mouse_pos_m = transform.point_px_to_m(rl.get_mouse_position()); + fn active_update(&mut self, map_data: &mut MapData, rl: &RaylibHandle, transform: &Transform) { + let mouse_pos_m = transform.point_px_to_m(rl.get_mouse_position().into()); // Update the currently drawn rectangle, if it exists if let Some((_, ref mut pos2)) = &mut self.unfinished_rect { - let snapped_mouse_pos = Vector2::new( + let snapped_mouse_pos = Vec2::new( math::round(mouse_pos_m.x, 0.5), math::round(mouse_pos_m.y, 0.5), ); @@ -39,10 +36,10 @@ impl Tool for RoomTool { // Start or finish drawing the currently unfinished rectangle if rl.is_mouse_button_pressed(MouseButton::MOUSE_LEFT_BUTTON) { if let Some((pos1, pos2)) = self.unfinished_rect { - self.room_rects.push(math::bounding_rect(pos1, pos2)); + map_data.rooms_mut().push(Rect::bounding_rect(pos1, pos2)); self.unfinished_rect = None; } else { - let snapped_mouse_pos = Vector2::new( + let snapped_mouse_pos = Vec2::new( math::round(mouse_pos_m.x, 0.5), math::round(mouse_pos_m.y, 0.5), ); @@ -56,9 +53,9 @@ impl Tool for RoomTool { } } - fn draw(&self, rld: &mut RaylibDrawHandle, transform: &Transform) { + fn draw(&self, map_data: &MapData, rld: &mut RaylibDrawHandle, transform: &Transform) { // Draw all finished rectangles. - for &rect in &self.room_rects { + for &rect in map_data.rooms() { rld.draw_rectangle_rec( transform.rect_m_to_px(rect), Color { @@ -73,7 +70,7 @@ impl Tool for RoomTool { // Do the same for the unfinished rectangle if let Some((pos1, pos2)) = self.unfinished_rect { rld.draw_rectangle_rec( - transform.rect_m_to_px(math::bounding_rect(pos1, pos2)), + transform.rect_m_to_px(Rect::bounding_rect(pos1, pos2)), Color { r: 150, g: 200, diff --git a/src/tool/wall_tool.rs b/src/tool/wall_tool.rs index 21eb895..a1d3c15 100644 --- a/src/tool/wall_tool.rs +++ b/src/tool/wall_tool.rs @@ -1,30 +1,28 @@ use super::Tool; -use crate::math; +use crate::map_data::MapData; +use crate::math::{self, Vec2}; use crate::transform::Transform; use raylib::core::drawing::{RaylibDraw, RaylibDrawHandle}; -use raylib::ffi::{Color, MouseButton}; -use raylib::math::Vector2; +use raylib::ffi::{Color, MouseButton, Vector2}; use raylib::RaylibHandle; pub struct WallTool { - walls: Vec<(Vector2, Vector2)>, - unfinished_wall: Option<(Vector2, Vector2)>, + unfinished_wall: Option<(Vec2<f32>, Vec2<f32>)>, } impl WallTool { pub fn new() -> Self { Self { - walls: Vec::new(), unfinished_wall: None, } } } impl Tool for WallTool { - fn active_update(&mut self, rl: &RaylibHandle, transform: &Transform) { - let mouse_pos_m = transform.point_px_to_m(rl.get_mouse_position()); + fn active_update(&mut self, map_data: &mut MapData, rl: &RaylibHandle, transform: &Transform) { + let mouse_pos_m = transform.point_px_to_m(rl.get_mouse_position().into()); if let Some((_, ref mut pos2)) = &mut self.unfinished_wall { - let snapped_mouse_pos = Vector2::new( + let snapped_mouse_pos = Vec2::new( math::round(mouse_pos_m.x, 0.5), math::round(mouse_pos_m.y, 0.5), ); @@ -33,10 +31,10 @@ impl Tool for WallTool { if rl.is_mouse_button_pressed(MouseButton::MOUSE_LEFT_BUTTON) { if let Some((pos1, pos2)) = self.unfinished_wall { - self.walls.push((pos1, pos2)); + map_data.walls_mut().push((pos1, pos2)); self.unfinished_wall = None; } else { - let snapped_mouse_pos = Vector2::new( + let snapped_mouse_pos = Vec2::new( math::round(mouse_pos_m.x, 0.5), math::round(mouse_pos_m.y, 0.5), ); @@ -49,11 +47,13 @@ impl Tool for WallTool { } } - fn draw(&self, rld: &mut RaylibDrawHandle, transform: &Transform) { - for &(pos1, pos2) in &self.walls { + fn draw(&self, map_data: &MapData, rld: &mut RaylibDrawHandle, transform: &Transform) { + for &(pos1, pos2) in map_data.walls() { + let pos1: Vector2 = transform.point_m_to_px(pos1).into(); + let pos2: Vector2 = transform.point_m_to_px(pos2).into(); rld.draw_line_ex( - transform.point_m_to_px(pos1), - transform.point_m_to_px(pos2), + pos1, + pos2, 5., Color { r: 200, @@ -65,9 +65,11 @@ impl Tool for WallTool { } if let Some((pos1, pos2)) = self.unfinished_wall { + let pos1: Vector2 = transform.point_m_to_px(pos1).into(); + let pos2: Vector2 = transform.point_m_to_px(pos2).into(); rld.draw_line_ex( - transform.point_m_to_px(pos1), - transform.point_m_to_px(pos2), + pos1, + pos2, 5., Color { r: 150, diff --git a/src/transform.rs b/src/transform.rs index fa24636..f44888b 100644 --- a/src/transform.rs +++ b/src/transform.rs @@ -3,7 +3,7 @@ //! Useful to turn on-screen coordinates into measurements of the "real" world the map describes //! and the other way around. -use raylib::prelude::*; +use crate::math::{Rect, Vec2}; const STANDARD_PIXELS_PER_M: f32 = 64.; const MIN_PIXELS_PER_M: f32 = 0.5; @@ -13,7 +13,7 @@ pub struct Transform { /// The (not necessarily natural) number of pixels per m, i.e. the current scale of the map pixels_per_m: f32, /// The vector the entire on-screen map is moved by in pixels - translation_px: Vector2, + translation_px: Vec2<f32>, } impl Transform { @@ -21,13 +21,13 @@ impl Transform { pub fn new() -> Self { Self { pixels_per_m: STANDARD_PIXELS_PER_M, - translation_px: Vector2::new(0., 0.), + translation_px: Vec2::new(0., 0.), } } /// Convert a point that is given in meters into the corresponding point in pixels. #[inline] - pub fn point_m_to_px(&self, point: Vector2) -> Vector2 { + pub fn point_m_to_px(&self, point: Vec2<f32>) -> Vec2<f32> { // Start by converting the absolute position in meters into the absolute position in // pixels, then add the translation of the screen. (point * self.pixels_per_m) + self.translation_px @@ -35,7 +35,7 @@ impl Transform { /// Convert an on-screen point into an absolute point with values in meters. #[inline] - pub fn point_px_to_m(&self, point: Vector2) -> Vector2 { + pub fn point_px_to_m(&self, point: Vec2<f32>) -> Vec2<f32> { // Start by subtracting the pixel translation and afterwards convert these absolute pixel // measurements into meters. (point - self.translation_px) / self.pixels_per_m @@ -55,25 +55,25 @@ impl Transform { /// Convert a rectangle which has measurements in meters into one of pixels #[inline] - pub fn rect_m_to_px(&self, rect: Rectangle) -> Rectangle { - let left_upper = self.point_m_to_px(Vector2::new(rect.x, rect.y)); - Rectangle::new( + pub fn rect_m_to_px(&self, rect: Rect<f32>) -> Rect<f32> { + let left_upper = self.point_m_to_px(Vec2::new(rect.x, rect.y)); + Rect::new( left_upper.x, left_upper.y, - self.length_m_to_px(rect.width), - self.length_m_to_px(rect.height), + self.length_m_to_px(rect.w), + self.length_m_to_px(rect.h), ) } /// Convert a rectangle which has measurements in pixels into one of meters #[inline] - pub fn rect_px_to_m(&self, rect: Rectangle) -> Rectangle { - let left_upper = self.point_px_to_m(Vector2::new(rect.x, rect.y)); - Rectangle::new( + pub fn rect_px_to_m(&self, rect: Rect<f32>) -> Rect<f32> { + let left_upper = self.point_px_to_m(Vec2::new(rect.x, rect.y)); + Rect::new( left_upper.x, left_upper.y, - self.length_px_to_m(rect.width), - self.length_px_to_m(rect.height), + self.length_px_to_m(rect.w), + self.length_px_to_m(rect.h), ) } @@ -116,14 +116,14 @@ impl Transform { } /// Move the canvas by the vector in pixels. - pub fn move_by_px(&mut self, by: Vector2) { + pub fn move_by_px(&mut self, by: Vec2<f32>) { self.translation_px += by; } pub fn pixels_per_m(&self) -> f32 { self.pixels_per_m } - pub fn translation_px(&self) -> Vector2 { + pub fn translation_px(&self) -> Vec2<f32> { self.translation_px } } |
