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authorArne Dußin2021-01-27 14:01:50 +0100
committerArne Dußin2021-02-02 22:16:15 +0100
commitf92e9f6f07b1e3834c2ca58ce3510734819d08e4 (patch)
tree20e3d3afce342a56ae98f6c20491482ccd2b5c6b /src/client/cli/mod.rs
parentc60a6d07efb120724b308e29e8e70f27c87c952d (diff)
downloadgraf_karto-f92e9f6f07b1e3834c2ca58ce3510734819d08e4.tar.gz
graf_karto-f92e9f6f07b1e3834c2ca58ce3510734819d08e4.zip
Rework graf karto to fit the client/server structure
Diffstat (limited to 'src/client/cli/mod.rs')
-rw-r--r--src/client/cli/mod.rs128
1 files changed, 128 insertions, 0 deletions
diff --git a/src/client/cli/mod.rs b/src/client/cli/mod.rs
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+//! In-window Command line interface. Used for operations that are just easier than with GUI.
+//!
+//! Sometimes it is nice to have a GUI, for instance when a selection has to be made, things have to
+//! be moved etc., however for operations like saving/loading and exporting, no such thing has to be
+//! done and the GUI is really just slowing you down (at least in my opinion). For these operations,
+//! it is much better to simply have a command do that specific thing. It is also much easier to
+//! implement a new command, so features can be tested more quickly. For some things, there should
+//! still be a GUI option. With the example of saving/loading, it is much easier to find some hidden
+//! folder in a GUI, so that is definitely a consideration for the future.
+
+pub mod cmd;
+pub use self::cmd::*;
+
+use crate::client::colours::DEFAULT_COLOURS;
+use crate::client::input::{Button, Input};
+use crate::client::Editor;
+use crate::math::Vec2;
+use raylib::drawing::{RaylibDraw, RaylibDrawHandle};
+use std::sync::mpsc::Receiver;
+
+/// The command line interface. Should be created only once per program instance.
+pub struct CLI {
+ text: String,
+ char_pipe: Option<Receiver<char>>,
+}
+
+impl CLI {
+ /// Create a CLI for this instance
+ pub fn new(input: &mut Input) -> Self {
+ input.add_global(Button::Text(':').into());
+
+ Self {
+ text: String::new(),
+ char_pipe: None,
+ }
+ }
+
+ /// Activates the CLI, which will now capture keyboard input and execute commands accordingly.
+ pub fn try_activate(&mut self, input: &mut Input) {
+ if !self.active() {
+ self.char_pipe = input.try_capture_keyboard();
+
+ if self.char_pipe.is_some() {
+ self.text = ":".to_owned();
+ }
+ }
+ }
+
+ /// Deactivate the command line.
+ pub fn deactivate(&mut self) {
+ // Hang up, the input handler will get the message.
+ self.char_pipe = None;
+ }
+
+ /// Checks if the CLI is currently active. This means input to other things should be ignored.
+ pub fn active(&self) -> bool {
+ self.char_pipe.is_some()
+ }
+
+ fn perform_command(&mut self, editor: &mut Editor) {
+ match cmd::parse_command(&self.text[1..]) {
+ Ok(cmd) => match cmd.process(editor) {
+ Ok(res) => self.text = format!("SUCCESS: {}", res),
+ Err(err) => self.text = format!("ERROR: {}", err),
+ },
+ Err(err) => self.text = format!("SYNTAX ERROR: {}", err),
+ }
+ }
+
+ /// Handle input for the command line and perform any commands the user may want to run.
+ pub fn update(&mut self, editor: &mut Editor, input: &mut Input) {
+ /* Check if the CLI is currently active. If not and it should not be activated according to
+ * keyboard input, there is nothing to do.
+ */
+ if !self.active() {
+ if input.poll_global(&Button::Text(':').into()) {
+ self.try_activate(input);
+ if !self.active() {
+ return;
+ }
+ } else {
+ return;
+ }
+ }
+
+ let rx = self
+ .char_pipe
+ .as_mut()
+ .expect("No character pipe eventhough CLI should be active");
+
+ if let Ok(c) = rx.try_recv() {
+ match c {
+ '\x1B' => self.text.clear(), // Escape
+ '\x7f' => {
+ self.text.pop();
+ } // Backspace
+ '\n' => {
+ self.perform_command(editor);
+ self.deactivate();
+ }
+ c => self.text.push(c),
+ }
+ }
+
+ // When the text is empty, there is also no command marker, so set as inactive and leave.
+ if self.text.is_empty() {
+ self.deactivate()
+ }
+ }
+
+ /// Draw the command line at the bottom of the window.
+ pub fn draw(&self, rld: &mut RaylibDrawHandle) {
+ let pos = Vec2::new(150., rld.get_screen_height() as f32 - 25.);
+
+ rld.draw_rectangle_v(
+ pos,
+ Vec2::new(rld.get_screen_width() as f32 - pos.x, 25.),
+ DEFAULT_COLOURS.cli_background,
+ );
+ rld.draw_text(
+ &self.text,
+ 155,
+ rld.get_screen_height() - 22,
+ 20,
+ DEFAULT_COLOURS.cli_foreground,
+ );
+ }
+}