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authorArne Dußin2021-01-27 14:01:50 +0100
committerArne Dußin2021-02-02 22:16:15 +0100
commitf92e9f6f07b1e3834c2ca58ce3510734819d08e4 (patch)
tree20e3d3afce342a56ae98f6c20491482ccd2b5c6b /src/map/wall.rs
parentc60a6d07efb120724b308e29e8e70f27c87c952d (diff)
downloadgraf_karto-f92e9f6f07b1e3834c2ca58ce3510734819d08e4.tar.gz
graf_karto-f92e9f6f07b1e3834c2ca58ce3510734819d08e4.zip
Rework graf karto to fit the client/server structure
Diffstat (limited to 'src/map/wall.rs')
-rw-r--r--src/map/wall.rs125
1 files changed, 0 insertions, 125 deletions
diff --git a/src/map/wall.rs b/src/map/wall.rs
deleted file mode 100644
index f1748bb..0000000
--- a/src/map/wall.rs
+++ /dev/null
@@ -1,125 +0,0 @@
-//! Walls, solid barriers that are generally unscaleable.
-//!
-//! This interpretation is generally up to the GM to decide, but generally speaking, a wall cannot be
-//! crossed by a player. If special conditions apply (for instance, when the player wants to scale the
-//! wall), a check is necessary. If a check is not necessary, then maybe you were not thinking about
-//! a wall.
-
-use super::Mappable;
-use crate::colours::DEFAULT_COLOURS;
-use crate::math::{LineSegment, Rect, Vec2};
-use crate::transform::Transform;
-use crate::transformable::NonRigidTransformable;
-use nalgebra::Matrix3;
-use raylib::drawing::{RaylibDraw, RaylibDrawHandle};
-use std::ops::{Deref, DerefMut};
-
-/// The data which defines a wall segment completely for serialisation.
-pub type WallData = LineSegment<f64>;
-
-/// A solid wall a player cannot go through, except if special conditions apply.
-pub struct Wall {
- data: WallData,
- selected: bool,
- round_start: bool,
- round_end: bool,
-}
-
-impl Wall {
- /// Create a new wall from the deserialised data and information known from internal sources.
- pub fn from_data(data: WallData, round_start: bool, round_end: bool) -> Self {
- Self {
- data,
- selected: false,
- round_start,
- round_end,
- }
- }
-
- /// Get the internal data for serialisation
- pub fn data(&self) -> &WallData {
- &self.data
- }
-}
-
-fn draw_round_corner(
- rld: &mut RaylibDrawHandle,
- pos_px: Vec2<f64>,
- transform: &Transform,
- selected: bool,
-) {
- rld.draw_circle_v(
- pos_px,
- transform.length_m_to_px(0.05) as f32,
- if selected {
- DEFAULT_COLOURS.wall_selected
- } else {
- DEFAULT_COLOURS.wall_normal
- },
- );
-}
-
-impl Mappable for Wall {
- fn draw(&self, rld: &mut RaylibDrawHandle, transform: &Transform) {
- let start_px = transform.point_m_to_px(&self.data.start);
- let end_px = transform.point_m_to_px(&self.data.end);
- rld.draw_line_ex(
- start_px,
- end_px,
- transform.length_m_to_px(0.1) as f32,
- if self.selected() {
- DEFAULT_COLOURS.wall_selected
- } else {
- DEFAULT_COLOURS.wall_normal
- },
- );
-
- if self.round_start {
- draw_round_corner(rld, start_px, transform, self.selected());
- }
- if self.round_end {
- draw_round_corner(rld, end_px, transform, self.selected());
- }
- }
-
- fn set_selected(&mut self, selected: bool) {
- self.selected = selected;
- }
-
- fn selected(&self) -> bool {
- self.selected
- }
-
- fn bounding_rect(&self) -> Rect<f64> {
- Rect::bounding_rect(self.data.start, self.data.end)
- }
-
- fn as_non_rigid(&self) -> Option<&dyn NonRigidTransformable> {
- Some(self as &dyn NonRigidTransformable)
- }
-
- fn as_non_rigid_mut(&mut self) -> Option<&mut dyn NonRigidTransformable> {
- Some(self as &mut dyn NonRigidTransformable)
- }
-}
-
-impl NonRigidTransformable for Wall {
- fn apply_matrix(&mut self, matrix: &Matrix3<f64>) {
- self.data.start = matrix.transform_point(&self.data.start.into()).into();
- self.data.end = matrix.transform_point(&self.data.end.into()).into();
- }
-}
-
-impl Deref for Wall {
- type Target = WallData;
-
- fn deref(&self) -> &Self::Target {
- &self.data
- }
-}
-
-impl DerefMut for Wall {
- fn deref_mut(&mut self) -> &mut Self::Target {
- &mut self.data
- }
-}