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| author | Arne Dußin | 2020-11-01 17:44:51 +0100 |
|---|---|---|
| committer | Arne Dußin | 2020-11-01 17:44:51 +0100 |
| commit | 2db23f3213ff1bb2fe0cf005e922536da7ff5cd7 (patch) | |
| tree | 912b6d829ea8c8c28a2ed257e70e0fd6814bef50 /src/map_data.rs | |
| parent | a6be14ada463cb5a3fc0a810b8b341093abbb68d (diff) | |
| download | graf_karto-2db23f3213ff1bb2fe0cf005e922536da7ff5cd7.tar.gz graf_karto-2db23f3213ff1bb2fe0cf005e922536da7ff5cd7.zip | |
Refactor a major part of the project
In order to be able to save and load the map, a major rework of the code
seemed necessary, since Vector2 and Rectangle of raylib do not implement
serialize, and it seems cleanest to use the serialize/deserialize traits
of serde, to save for instance to RON. ToolShed was renamed to Editor,
since it should better show, that it does quite a bit more than harbour
tools. The map data is now centrally saved in the editor, instead of
decentralised in the tool structs.
Diffstat (limited to 'src/map_data.rs')
| -rw-r--r-- | src/map_data.rs | 44 |
1 files changed, 44 insertions, 0 deletions
diff --git a/src/map_data.rs b/src/map_data.rs new file mode 100644 index 0000000..d958736 --- /dev/null +++ b/src/map_data.rs @@ -0,0 +1,44 @@ +use crate::math::{Rect, Vec2}; +use serde::{Deserialize, Serialize}; +use std::io; +use std::path::Path; + +/// All the data of the currently opened map. This does not include things that are currently being +/// drawn, but not finished. It also does not contain Metadata, like the current position of the +/// transform, or the zoom-level +#[derive(Serialize, Deserialize)] +pub struct MapData { + rooms: Vec<Rect<f32>>, + walls: Vec<(Vec2<f32>, Vec2<f32>)>, +} + +impl MapData { + pub fn new() -> Self { + Self { + rooms: Vec::new(), + walls: Vec::new(), + } + } + + pub fn load_file<P: AsRef<Path>>(&mut self, path: P) -> io::Result<MapData> { + todo!() + } + + pub fn write_file<P: AsRef<Path>>(&self, path: P) -> io::Result<()> { + todo!() + } + + pub fn rooms(&self) -> &Vec<Rect<f32>> { + &self.rooms + } + pub fn rooms_mut(&mut self) -> &mut Vec<Rect<f32>> { + &mut self.rooms + } + + pub fn walls(&self) -> &Vec<(Vec2<f32>, Vec2<f32>)> { + &self.walls + } + pub fn walls_mut(&mut self) -> &mut Vec<(Vec2<f32>, Vec2<f32>)> { + &mut self.walls + } +} |
