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authorArne Dußin2020-11-01 17:44:51 +0100
committerArne Dußin2020-11-01 17:44:51 +0100
commit2db23f3213ff1bb2fe0cf005e922536da7ff5cd7 (patch)
tree912b6d829ea8c8c28a2ed257e70e0fd6814bef50 /src/map_data.rs
parenta6be14ada463cb5a3fc0a810b8b341093abbb68d (diff)
downloadgraf_karto-2db23f3213ff1bb2fe0cf005e922536da7ff5cd7.tar.gz
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Refactor a major part of the project
In order to be able to save and load the map, a major rework of the code seemed necessary, since Vector2 and Rectangle of raylib do not implement serialize, and it seems cleanest to use the serialize/deserialize traits of serde, to save for instance to RON. ToolShed was renamed to Editor, since it should better show, that it does quite a bit more than harbour tools. The map data is now centrally saved in the editor, instead of decentralised in the tool structs.
Diffstat (limited to 'src/map_data.rs')
-rw-r--r--src/map_data.rs44
1 files changed, 44 insertions, 0 deletions
diff --git a/src/map_data.rs b/src/map_data.rs
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--- /dev/null
+++ b/src/map_data.rs
@@ -0,0 +1,44 @@
+use crate::math::{Rect, Vec2};
+use serde::{Deserialize, Serialize};
+use std::io;
+use std::path::Path;
+
+/// All the data of the currently opened map. This does not include things that are currently being
+/// drawn, but not finished. It also does not contain Metadata, like the current position of the
+/// transform, or the zoom-level
+#[derive(Serialize, Deserialize)]
+pub struct MapData {
+ rooms: Vec<Rect<f32>>,
+ walls: Vec<(Vec2<f32>, Vec2<f32>)>,
+}
+
+impl MapData {
+ pub fn new() -> Self {
+ Self {
+ rooms: Vec::new(),
+ walls: Vec::new(),
+ }
+ }
+
+ pub fn load_file<P: AsRef<Path>>(&mut self, path: P) -> io::Result<MapData> {
+ todo!()
+ }
+
+ pub fn write_file<P: AsRef<Path>>(&self, path: P) -> io::Result<()> {
+ todo!()
+ }
+
+ pub fn rooms(&self) -> &Vec<Rect<f32>> {
+ &self.rooms
+ }
+ pub fn rooms_mut(&mut self) -> &mut Vec<Rect<f32>> {
+ &mut self.rooms
+ }
+
+ pub fn walls(&self) -> &Vec<(Vec2<f32>, Vec2<f32>)> {
+ &self.walls
+ }
+ pub fn walls_mut(&mut self) -> &mut Vec<(Vec2<f32>, Vec2<f32>)> {
+ &mut self.walls
+ }
+}