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| author | Arne Dußin | 2021-01-27 14:01:50 +0100 |
|---|---|---|
| committer | Arne Dußin | 2021-02-02 22:16:15 +0100 |
| commit | f92e9f6f07b1e3834c2ca58ce3510734819d08e4 (patch) | |
| tree | 20e3d3afce342a56ae98f6c20491482ccd2b5c6b /src/svg/mod.rs | |
| parent | c60a6d07efb120724b308e29e8e70f27c87c952d (diff) | |
| download | graf_karto-f92e9f6f07b1e3834c2ca58ce3510734819d08e4.tar.gz graf_karto-f92e9f6f07b1e3834c2ca58ce3510734819d08e4.zip | |
Rework graf karto to fit the client/server structure
Diffstat (limited to 'src/svg/mod.rs')
| -rw-r--r-- | src/svg/mod.rs | 178 |
1 files changed, 0 insertions, 178 deletions
diff --git a/src/svg/mod.rs b/src/svg/mod.rs deleted file mode 100644 index af066f1..0000000 --- a/src/svg/mod.rs +++ /dev/null @@ -1,178 +0,0 @@ -//! Module for drawing SVG files to the screen or maybe a texture etc. - -pub mod style; - -use crate::math::Vec2; -use raylib::drawing::RaylibDraw; -use std::fs::File; -use std::io::{self, Read}; -use std::ops::Deref; -use std::path::Path; -use std::str::FromStr; -use style::Style; -use svgtypes::{Path as SVGPath, PathSegment}; -use xmltree::{Element, XMLNode}; - -/// Find the first XML-Node with the given name. With depth, the maximum depth the -/// algorithm will search to can be set. If it is set to `None`, the algorithm will search the -/// entire sub-tree. Returns `None` if no such child can be found. Returns itself, in case the root -/// node is already of the name given. -pub fn find_first_node(root: Element, name: &str, depth: Option<usize>) -> Option<Element> { - // The abort condition of this recursive function. If the element itself is of the required - // name, return it. - if root.name == name { - return Some(root); - } - // Also abort, if the depth is reached. - if depth == Some(0) { - return None; - } - - // Decrease the depth by one for all calls on the children, if it is set. - let depth = match depth { - Some(depth) => Some(depth - 1), - None => None, - }; - - // Recursively look for the element in this node's children. - for child in root.children { - // We only care for the elements, not for comments, cdata etc. - if let XMLNode::Element(element) = child { - if let Some(element) = find_first_node(element, name, depth) { - return Some(element); - } - } - } - - None -} - -/// Read an svg file from the given path. On success, return the first graphics data that is read -/// from this file. This can be used to draw an SVG. -pub fn read_svg_file<P: AsRef<Path>>(file: P) -> io::Result<Element> { - let mut file = File::open(file)?; - let mut data = String::new(); - file.read_to_string(&mut data)?; - - let root: Element = match Element::parse(data.as_bytes()) { - Ok(root) => root, - Err(err) => return Err(io::Error::new(io::ErrorKind::InvalidData, err)), - }; - - match find_first_node(root, "g", None) { - Some(graphics) => Ok(graphics), - None => Err(io::Error::new( - io::ErrorKind::InvalidData, - "No graphics element in the file", - )), - } -} - -/// Trait that indicates a struct is capable of drawing SVG-elements. -pub trait DrawSVG { - /// Draw the elements given by `svg_data` and all its children to the implementor, with the - /// specified scale and translated by `position_px`. - fn draw_svg(&mut self, svg_data: &Element, pixels_per_m: f32, position_px: Vec2<f32>); -} - -impl<D> DrawSVG for D -where - D: RaylibDraw, -{ - fn draw_svg(&mut self, svg_data: &Element, pixels_per_m: f32, position_px: Vec2<f32>) { - assert_eq!(&svg_data.name, "g"); - - // Go through all the graphics children and draw them one by one - for child in &svg_data.children { - if let XMLNode::Element(child) = child { - match child.name.as_str() { - "path" => draw_path(self, child, pixels_per_m, position_px), - other => warn!("Unsupported SVG-Element {}", other), - } - } - } - } -} - -// Helper functions to draw specific parts of the SVG file -------------------- - -fn draw_path( - d: &mut impl RaylibDraw, - path_data: &Element, - pixels_per_m: f32, - position_px: Vec2<f32>, -) { - let style = if let Some(style_data) = path_data.attributes.get("style") { - match Style::from_str(style_data) { - Ok(style) => style, - Err(err) => { - warn!("Could not parse path style: {}", err); - warn!("Using default style instead"); - Style::default() - } - } - } else { - Style::default() - }; - - let move_data = match path_data.attributes.get("d") { - Some(d) => d, - None => { - error!("Unable to draw path, no move data found"); - return; - } - }; - - let mut path: SVGPath = match move_data.parse() { - Ok(mv) => mv, - Err(err) => { - error!( - "Unable to draw path, move data not correctly formatted: {}", - err - ); - return; - } - }; - - path.conv_to_absolute(); - - let mut current_pos: Vec2<f32> = Vec2::new(0., 0.); - for segment in path.deref() { - match segment { - PathSegment::MoveTo { x, y, .. } => { - current_pos.x = *x as f32; - current_pos.y = *y as f32; - } - PathSegment::LineTo { x, y, .. } => { - d.draw_line_ex( - current_pos * pixels_per_m / 1000. + position_px, - Vec2::new(*x as f32, *y as f32) * pixels_per_m / 1000. + position_px, - pixels_per_m * style.stroke_width / 1000., - style.stroke, - ); - current_pos.x = *x as f32; - current_pos.y = *y as f32; - } - PathSegment::HorizontalLineTo { x, .. } => { - d.draw_line_ex( - current_pos * pixels_per_m / 1000. + position_px, - Vec2::new(*x as f32, current_pos.y) * pixels_per_m / 1000. + position_px, - pixels_per_m * style.stroke_width / 1000., - style.stroke, - ); - current_pos.x = *x as f32; - } - PathSegment::VerticalLineTo { y, .. } => { - d.draw_line_ex( - current_pos * pixels_per_m / 1000. + position_px, - Vec2::new(current_pos.x, *y as f32) * pixels_per_m / 1000. + position_px, - pixels_per_m * style.stroke_width / 1000., - style.stroke, - ); - current_pos.y = *y as f32; - } - PathSegment::ClosePath { .. } => return, - other => warn!("Ignoring unsupported {:?}", other), - } - } -} |
