diff options
| author | Arne Dußin | 2020-11-01 17:44:51 +0100 |
|---|---|---|
| committer | Arne Dußin | 2020-11-01 17:44:51 +0100 |
| commit | 2db23f3213ff1bb2fe0cf005e922536da7ff5cd7 (patch) | |
| tree | 912b6d829ea8c8c28a2ed257e70e0fd6814bef50 /src/tool/wall_tool.rs | |
| parent | a6be14ada463cb5a3fc0a810b8b341093abbb68d (diff) | |
| download | graf_karto-2db23f3213ff1bb2fe0cf005e922536da7ff5cd7.tar.gz graf_karto-2db23f3213ff1bb2fe0cf005e922536da7ff5cd7.zip | |
Refactor a major part of the project
In order to be able to save and load the map, a major rework of the code
seemed necessary, since Vector2 and Rectangle of raylib do not implement
serialize, and it seems cleanest to use the serialize/deserialize traits
of serde, to save for instance to RON. ToolShed was renamed to Editor,
since it should better show, that it does quite a bit more than harbour
tools. The map data is now centrally saved in the editor, instead of
decentralised in the tool structs.
Diffstat (limited to 'src/tool/wall_tool.rs')
| -rw-r--r-- | src/tool/wall_tool.rs | 36 |
1 files changed, 19 insertions, 17 deletions
diff --git a/src/tool/wall_tool.rs b/src/tool/wall_tool.rs index 21eb895..a1d3c15 100644 --- a/src/tool/wall_tool.rs +++ b/src/tool/wall_tool.rs @@ -1,30 +1,28 @@ use super::Tool; -use crate::math; +use crate::map_data::MapData; +use crate::math::{self, Vec2}; use crate::transform::Transform; use raylib::core::drawing::{RaylibDraw, RaylibDrawHandle}; -use raylib::ffi::{Color, MouseButton}; -use raylib::math::Vector2; +use raylib::ffi::{Color, MouseButton, Vector2}; use raylib::RaylibHandle; pub struct WallTool { - walls: Vec<(Vector2, Vector2)>, - unfinished_wall: Option<(Vector2, Vector2)>, + unfinished_wall: Option<(Vec2<f32>, Vec2<f32>)>, } impl WallTool { pub fn new() -> Self { Self { - walls: Vec::new(), unfinished_wall: None, } } } impl Tool for WallTool { - fn active_update(&mut self, rl: &RaylibHandle, transform: &Transform) { - let mouse_pos_m = transform.point_px_to_m(rl.get_mouse_position()); + fn active_update(&mut self, map_data: &mut MapData, rl: &RaylibHandle, transform: &Transform) { + let mouse_pos_m = transform.point_px_to_m(rl.get_mouse_position().into()); if let Some((_, ref mut pos2)) = &mut self.unfinished_wall { - let snapped_mouse_pos = Vector2::new( + let snapped_mouse_pos = Vec2::new( math::round(mouse_pos_m.x, 0.5), math::round(mouse_pos_m.y, 0.5), ); @@ -33,10 +31,10 @@ impl Tool for WallTool { if rl.is_mouse_button_pressed(MouseButton::MOUSE_LEFT_BUTTON) { if let Some((pos1, pos2)) = self.unfinished_wall { - self.walls.push((pos1, pos2)); + map_data.walls_mut().push((pos1, pos2)); self.unfinished_wall = None; } else { - let snapped_mouse_pos = Vector2::new( + let snapped_mouse_pos = Vec2::new( math::round(mouse_pos_m.x, 0.5), math::round(mouse_pos_m.y, 0.5), ); @@ -49,11 +47,13 @@ impl Tool for WallTool { } } - fn draw(&self, rld: &mut RaylibDrawHandle, transform: &Transform) { - for &(pos1, pos2) in &self.walls { + fn draw(&self, map_data: &MapData, rld: &mut RaylibDrawHandle, transform: &Transform) { + for &(pos1, pos2) in map_data.walls() { + let pos1: Vector2 = transform.point_m_to_px(pos1).into(); + let pos2: Vector2 = transform.point_m_to_px(pos2).into(); rld.draw_line_ex( - transform.point_m_to_px(pos1), - transform.point_m_to_px(pos2), + pos1, + pos2, 5., Color { r: 200, @@ -65,9 +65,11 @@ impl Tool for WallTool { } if let Some((pos1, pos2)) = self.unfinished_wall { + let pos1: Vector2 = transform.point_m_to_px(pos1).into(); + let pos2: Vector2 = transform.point_m_to_px(pos2).into(); rld.draw_line_ex( - transform.point_m_to_px(pos1), - transform.point_m_to_px(pos2), + pos1, + pos2, 5., Color { r: 150, |
