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-rw-r--r--Cargo.lock1412
-rw-r--r--Cargo.toml4
-rw-r--r--src/grid.rs38
-rw-r--r--src/infinite_grid.rs63
-rw-r--r--src/main.rs146
-rw-r--r--src/math.rs18
-rw-r--r--src/tool/mod.rs16
-rw-r--r--src/tool/room_tool.rs81
-rw-r--r--src/transform.rs76
9 files changed, 237 insertions, 1617 deletions
diff --git a/Cargo.lock b/Cargo.lock
index 5446f94..2cfae0e 100644
--- a/Cargo.lock
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+ "raylib-sys",
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+ "cmake",
+ "fs_extra",
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diff --git a/Cargo.toml b/Cargo.toml
index eb948b9..5d470c8 100644
--- a/Cargo.toml
+++ b/Cargo.toml
@@ -5,6 +5,4 @@ authors = ["Arne Dußin <arne.dussin@gmail.com>"]
edition = "2018"
[dependencies]
-piston_window = "*"
-piston2d-opengl_graphics = "*"
-pistoncore-sdl2_window = "0.66.0"
+raylib = "3.0.0"
diff --git a/src/grid.rs b/src/grid.rs
new file mode 100644
index 0000000..1ec49a3
--- /dev/null
+++ b/src/grid.rs
@@ -0,0 +1,38 @@
+use crate::transform::Transform;
+use raylib::drawing::RaylibDraw;
+use raylib::ffi::Color;
+
+pub const LINE_COLOUR: Color = Color {
+ r: 255,
+ g: 255,
+ b: 255,
+ a: 75,
+};
+
+/// Draw an infinite grid that can be moved around on the screen and zoomed in and out of.
+pub fn draw_grid<D>(rld: &mut D, screen_width: i32, screen_height: i32, transform: &Transform)
+where
+ D: RaylibDraw,
+{
+ /* Calculate the actual screen offset of the grid, by modulo-ing the translation of the
+ * transform.
+ */
+ let translation_x_px: i32 =
+ transform.translation_px().x as i32 % transform.pixels_per_m() as i32;
+ let translation_y_px: i32 =
+ transform.translation_px().y as i32 % transform.pixels_per_m() as i32;
+
+ // Draw the row lines.
+ let mut line_y: f32 = translation_y_px as f32;
+ while line_y <= screen_height as f32 {
+ rld.draw_line(0, line_y as i32, screen_width, line_y as i32, LINE_COLOUR);
+ line_y += transform.pixels_per_m();
+ }
+
+ // Draw the column lines.
+ let mut line_x: f32 = translation_x_px as f32;
+ while line_x <= screen_width as f32 {
+ rld.draw_line(line_x as i32, 0, line_x as i32, screen_height, LINE_COLOUR);
+ line_x += transform.pixels_per_m();
+ }
+}
diff --git a/src/infinite_grid.rs b/src/infinite_grid.rs
deleted file mode 100644
index 163c2b2..0000000
--- a/src/infinite_grid.rs
+++ /dev/null
@@ -1,63 +0,0 @@
-//! Grid that can be moved and scaled, and which gives the appearance of being infinite, while
-//! staying easily renderable.
-
-use crate::transform::Transform;
-use piston_window::grid::Grid;
-use piston_window::line::{Line, Shape};
-use piston_window::{Context, Graphics, Size, Transformed};
-
-/// The line used to draw the grids lines
-const GRID_LINE: Line = Line {
- color: [1., 1., 1., 0.3],
- radius: 1.2,
- shape: Shape::Square,
-};
-
-pub struct InfiniteGrid(Grid);
-
-impl InfiniteGrid {
- pub fn new(transform: &Transform, draw_size: Size) -> InfiniteGrid {
- /* Create a grid with two extra columns and rows per draw_size, so when the user moves the
- * grid up and down they can be seen, before the grid position is reset to create the
- * infinitness illusion.
- * The +3 instead of the +2 is necessary, since the amount needed may be underestimated
- * because of rounding errors (I think)
- */
- InfiniteGrid(Grid {
- cols: (draw_size.width / transform.pixels_per_m()) as u32 + 3,
- rows: (draw_size.height / transform.pixels_per_m()) as u32 + 3,
- units: transform.pixels_per_m(),
- })
- }
-
- // TODO: Yes, this is ugly af
- pub fn on_scale_change(&mut self, transform: &Transform, draw_size: Size) {
- self.0.cols = (draw_size.width / transform.pixels_per_m()) as u32 + 3;
- self.0.rows = (draw_size.height / transform.pixels_per_m()) as u32 + 3;
- self.0.units = transform.pixels_per_m()
- }
-
- pub fn draw<G>(&self, map_trans: &Transform, context: &Context, g: &mut G)
- where
- G: Graphics,
- {
- /* Since mouse movement is actually always provided as whole pixels, this is fine.
- * the - cell_size (i.e. pixels_per_m) is provided, so that the grid is centered in the
- * screen,and not at position 0.x, 0.x, which would mean there would be no row at the top
- * and/or no column to the left.
- */
- let actual_trans_px = [
- (map_trans.translation_px()[0] as i64 % self.0.units as i64) as f64
- - map_trans.pixels_per_m(),
- (map_trans.translation_px()[1] as i64 % self.0.units as i64) as f64
- - map_trans.pixels_per_m(),
- ];
-
- self.0.draw(
- &GRID_LINE,
- &context.draw_state,
- context.trans_pos(actual_trans_px).transform,
- g,
- );
- }
-}
diff --git a/src/main.rs b/src/main.rs
index 4969261..3f36123 100644
--- a/src/main.rs
+++ b/src/main.rs
@@ -1,132 +1,48 @@
-pub mod infinite_grid;
+pub mod grid;
+pub mod math;
+pub mod tool;
pub mod transform;
-use infinite_grid::*;
-use transform::*;
+pub use transform::Transform;
-use piston_window::grid::Grid;
-use piston_window::rectangle::{Border, Rectangle};
-use piston_window::*;
-use sdl2_window::Sdl2Window;
-
-/// Helper function to turn two given points into a rectangle. The order of the two points is not
-/// important, they are considered two endpoints of a diagonal and therefore identify the rectangle
-/// unambiguously.
-fn bounding_box(p0: [f64; 2], p1: [f64; 2]) -> [f64; 4] {
- let min_x = p0[0].min(p1[0]);
- let min_y = p0[1].min(p1[1]);
- let max_x = p0[0].max(p1[0]);
- let max_y = p0[1].max(p1[1]);
-
- [min_x, min_y, max_x - min_x, max_y - min_y]
-}
+use raylib::prelude::*;
+use tool::{RoomTool, Tool};
fn main() {
- let mut window: PistonWindow<Sdl2Window> = WindowSettings::new("Hello there!", [1000, 1000])
- .build()
- .expect("Could not initialise window");
-
- // The amount of on-screen pixels used to represent a meter of actual terrain.
- let mut transform = Transform::new();
- let mut grid = InfiniteGrid::new(&transform, window.draw_size());
-
- /* Create a rectangle that is used to draw all rectangles that were created by the user. It has
- * a thicc blacc border and white colour.
- */
- let render_rect = Rectangle::new([0.7, 0.7, 0.7, 1.]).border(Border {
- color: [0.5, 0.5, 0.5, 1.],
- radius: 2.,
- });
- // The point the user has clicked. This is where they want the rectangle to start.
- let mut starting_rect_point: Option<[f64; 2]> = None;
- let mut rectangles = Vec::new();
-
- let mut mouse_pos_px = [0., 0.];
- let mut mouse_pos_m = [0., 0.];
- let mut canvas_follows_mouse = false;
-
- let mut events = Events::new(EventSettings::new().lazy(true));
- while let Some(e) = events.next(&mut window) {
- // Update the mouse cursor position and possibly the canvas position too, in case the user
- // is currently dragging the canvas.
- e.mouse_cursor(|new_pos| {
- if canvas_follows_mouse {
- let move_by = math::sub(new_pos, mouse_pos_px);
- transform.move_by_px(move_by);
- }
+ let (mut rl, thread) = raylib::init().resizable().title("Hello there!").build();
- mouse_pos_px = new_pos;
- mouse_pos_m = transform.point_px_to_m(new_pos);
- });
+ let mut current_tool = RoomTool::new();
- // The zoom factor is changed with the mouse wheel.
- e.mouse_scroll(|[_, y]| {
- let scale_changed = if y < 0. && transform.try_zoom_in() {
- true
- } else if y > 0. && transform.try_zoom_out() {
- true
- } else {
- false
- };
-
- // Notify the user of the change if there was any
- if scale_changed {
- grid.on_scale_change(&transform, window.draw_size());
- println!(
- "Changed scale to {} pixels per m.",
- transform.pixels_per_m()
- );
- }
- });
-
- // Handle the movement of the canvas when pressing the middle mouse button.
- if let Some(Button::Mouse(MouseButton::Middle)) = e.press_args() {
- canvas_follows_mouse = true;
- println!("Canvas now follows the mouse");
- }
- if let Some(Button::Mouse(MouseButton::Middle)) = e.release_args() {
- canvas_follows_mouse = false;
- println!("Canvas no longer follows the mouse");
- }
+ let mut transform = Transform::new();
+ let mut last_mouse_pos = rl.get_mouse_position();
+ while !rl.window_should_close() {
+ let screen_width = rl.get_screen_width();
+ let screen_height = rl.get_screen_height();
- // Handle drawing a rectangle or finishing the rectangle when clicking with the mouse.
- if let Some(Button::Mouse(MouseButton::Left)) = e.press_args() {
- if let Some(first_point) = starting_rect_point {
- rectangles.push(bounding_box(first_point, mouse_pos_m));
- starting_rect_point = None;
- } else {
- starting_rect_point = Some(mouse_pos_m);
- }
- }
- // Abort drawing a rectangle when clicking with the right mouse button
- if let Some(Button::Mouse(MouseButton::Right)) = e.press_args() {
- starting_rect_point = None;
+ // Move the canvas together with the mouse
+ if rl.is_mouse_button_down(MouseButton::MOUSE_MIDDLE_BUTTON) {
+ transform.move_by_px(rl.get_mouse_position() - last_mouse_pos);
}
- // Close the window when the user presses escape
- if let Some(Button::Keyboard(Key::Escape)) = e.press_args() {
- window.set_should_close(true);
+ // Handle scrolling of the canvas
+ if rl.get_mouse_wheel_move() > 0 {
+ transform.try_zoom_in();
+ } else if rl.get_mouse_wheel_move() < 0 {
+ transform.try_zoom_out();
}
- window.draw_2d(&e, |c, g, _device| {
- clear([0.4, 0.2, 0., 1.], g);
+ current_tool.update(&rl, &transform);
- grid.draw(&transform, &c, g);
+ // Update the last mouse position
+ last_mouse_pos = rl.get_mouse_position();
- // Draw all rectangles that are part of the map
- for &rect in &rectangles {
- render_rect.draw(transform.rect_m_to_px(rect), &c.draw_state, c.transform, g);
- }
+ // Drawing section
+ {
+ let mut d = rl.begin_drawing(&thread);
+ d.clear_background(Color::BLACK);
+ grid::draw_grid(&mut d, screen_width, screen_height, &transform);
- // Draw the current rectangle that is being drawn, but not part of the map
- if let Some(starting_rect_point) = starting_rect_point {
- render_rect.draw(
- transform.rect_m_to_px(bounding_box(starting_rect_point, mouse_pos_m)),
- &c.draw_state,
- c.transform,
- g,
- );
- }
- });
+ current_tool.draw(&mut d, &transform);
+ }
}
}
diff --git a/src/math.rs b/src/math.rs
new file mode 100644
index 0000000..c4e7ac0
--- /dev/null
+++ b/src/math.rs
@@ -0,0 +1,18 @@
+use raylib::math::{Rectangle, Vector2};
+
+/// Function to calculate the bounding rectangle that is between two vectors. The order of the
+/// vectors is irrelevent for this. As long as they are diagonally opposite of each other, this
+/// function will work.
+pub fn bounding_rect(pos1: Vector2, pos2: Vector2) -> Rectangle {
+ let min_x = pos1.x.min(pos2.x);
+ let min_y = pos1.y.min(pos2.y);
+ let max_x = pos1.x.max(pos2.x);
+ let max_y = pos1.y.max(pos2.y);
+
+ Rectangle {
+ x: min_x,
+ y: min_y,
+ width: max_x - min_x,
+ height: max_y - min_y,
+ }
+}
diff --git a/src/tool/mod.rs b/src/tool/mod.rs
new file mode 100644
index 0000000..e0d4f1e
--- /dev/null
+++ b/src/tool/mod.rs
@@ -0,0 +1,16 @@
+pub mod room_tool;
+pub use room_tool::RoomTool;
+
+use crate::transform::Transform;
+use raylib::core::drawing::RaylibDraw;
+use raylib::RaylibHandle;
+
+pub trait Tool {
+ fn update(&mut self, rl: &RaylibHandle, transform: &Transform);
+
+ fn draw<D>(&self, _rld: &mut D, _transform: &Transform)
+ where
+ D: RaylibDraw,
+ {
+ }
+}
diff --git a/src/tool/room_tool.rs b/src/tool/room_tool.rs
new file mode 100644
index 0000000..16ff5ce
--- /dev/null
+++ b/src/tool/room_tool.rs
@@ -0,0 +1,81 @@
+use super::Tool;
+use crate::math;
+use crate::transform::Transform;
+use raylib::core::drawing::RaylibDraw;
+use raylib::ffi::{Color, MouseButton};
+use raylib::math::{Rectangle, Vector2};
+use raylib::RaylibHandle;
+
+pub struct RoomTool {
+ /// Vector of all Rectangles representing rooms that have already been drawn.
+ room_rects: Vec<Rectangle>,
+ /// The rectangle that is currently being drawn by the user. Once it is finished, it will be
+ /// pushed into the room_rects.
+ unfinished_rect: Option<(Vector2, Vector2)>,
+}
+
+impl RoomTool {
+ /// Create a new room tool where no rooms have been drawn yet.
+ pub fn new() -> Self {
+ Self {
+ room_rects: Vec::new(),
+ unfinished_rect: None,
+ }
+ }
+}
+
+impl Tool for RoomTool {
+ fn update(&mut self, rl: &RaylibHandle, transform: &Transform) {
+ let mouse_pos_m = transform.point_px_to_m(rl.get_mouse_position());
+ // Update the currently drawn rectangle, if it exists
+ if let Some((_, ref mut pos2)) = &mut self.unfinished_rect {
+ *pos2 = mouse_pos_m;
+ }
+
+ // Start or finish drawing the currently unfinished rectangle
+ if rl.is_mouse_button_pressed(MouseButton::MOUSE_LEFT_BUTTON) {
+ if let Some((pos1, pos2)) = self.unfinished_rect {
+ self.room_rects.push(math::bounding_rect(pos1, pos2));
+ self.unfinished_rect = None;
+ } else {
+ self.unfinished_rect = Some((mouse_pos_m, mouse_pos_m))
+ }
+ }
+
+ // Abort drawing the room (if any) in case the right mouse button was pressed.
+ if rl.is_mouse_button_pressed(MouseButton::MOUSE_RIGHT_BUTTON) {
+ self.unfinished_rect = None;
+ }
+ }
+
+ fn draw<D>(&self, rld: &mut D, transform: &Transform)
+ where
+ D: RaylibDraw,
+ {
+ // Draw all finished rectangles.
+ for &rect in &self.room_rects {
+ rld.draw_rectangle_rec(
+ transform.rect_m_to_px(rect),
+ Color {
+ r: 50,
+ g: 50,
+ b: 50,
+ a: 255,
+ },
+ );
+ }
+
+ // Do the same for the unfinished rectangle
+ if let Some((pos1, pos2)) = self.unfinished_rect {
+ rld.draw_rectangle_rec(
+ transform.rect_m_to_px(math::bounding_rect(pos1, pos2)),
+ Color {
+ r: 70,
+ g: 100,
+ b: 70,
+ a: 255,
+ },
+ );
+ }
+ }
+}
diff --git a/src/transform.rs b/src/transform.rs
index a91d7da..fa24636 100644
--- a/src/transform.rs
+++ b/src/transform.rs
@@ -1,19 +1,19 @@
//! Transformation module
//!
-//! Useful to turn on-screen coordinates into the measurements in the "real" world the map
-//! describes and the other way around.
+//! Useful to turn on-screen coordinates into measurements of the "real" world the map describes
+//! and the other way around.
-use piston_window::math;
+use raylib::prelude::*;
-const STANDARD_PIXELS_PER_M: f64 = 64.;
-const MIN_PIXELS_PER_M: f64 = 0.5;
-const MAX_PIXELS_PER_M: f64 = 10_000.;
+const STANDARD_PIXELS_PER_M: f32 = 64.;
+const MIN_PIXELS_PER_M: f32 = 0.5;
+const MAX_PIXELS_PER_M: f32 = 10_000.;
pub struct Transform {
/// The (not necessarily natural) number of pixels per m, i.e. the current scale of the map
- pixels_per_m: f64,
+ pixels_per_m: f32,
/// The vector the entire on-screen map is moved by in pixels
- translation_px: [f64; 2],
+ translation_px: Vector2,
}
impl Transform {
@@ -21,66 +21,60 @@ impl Transform {
pub fn new() -> Self {
Self {
pixels_per_m: STANDARD_PIXELS_PER_M,
- translation_px: [0., 0.],
+ translation_px: Vector2::new(0., 0.),
}
}
/// Convert a point that is given in meters into the corresponding point in pixels.
#[inline]
- pub fn point_m_to_px(&self, point: [f64; 2]) -> [f64; 2] {
+ pub fn point_m_to_px(&self, point: Vector2) -> Vector2 {
// Start by converting the absolute position in meters into the absolute position in
// pixels, then add the translation of the screen.
- math::add(
- math::mul_scalar(point, self.pixels_per_m),
- self.translation_px,
- )
+ (point * self.pixels_per_m) + self.translation_px
}
/// Convert an on-screen point into an absolute point with values in meters.
#[inline]
- pub fn point_px_to_m(&self, point: [f64; 2]) -> [f64; 2] {
+ pub fn point_px_to_m(&self, point: Vector2) -> Vector2 {
// Start by subtracting the pixel translation and afterwards convert these absolute pixel
// measurements into meters.
- math::mul_scalar(
- math::sub(point, self.translation_px),
- 1. / self.pixels_per_m,
- )
+ (point - self.translation_px) / self.pixels_per_m
}
/// Convert a length given in meters into a length in pixels
#[inline]
- pub fn length_m_to_px(&self, length: f64) -> f64 {
+ pub fn length_m_to_px(&self, length: f32) -> f32 {
length * self.pixels_per_m
}
/// Convert a length given in pixels into a length in meters
#[inline]
- pub fn length_px_to_m(&self, length: f64) -> f64 {
+ pub fn length_px_to_m(&self, length: f32) -> f32 {
length / self.pixels_per_m
}
/// Convert a rectangle which has measurements in meters into one of pixels
#[inline]
- pub fn rect_m_to_px(&self, rect: [f64; 4]) -> [f64; 4] {
- let left_upper = self.point_m_to_px([rect[0], rect[1]]);
- [
- left_upper[0],
- left_upper[1],
- self.length_m_to_px(rect[2]),
- self.length_m_to_px(rect[3]),
- ]
+ pub fn rect_m_to_px(&self, rect: Rectangle) -> Rectangle {
+ let left_upper = self.point_m_to_px(Vector2::new(rect.x, rect.y));
+ Rectangle::new(
+ left_upper.x,
+ left_upper.y,
+ self.length_m_to_px(rect.width),
+ self.length_m_to_px(rect.height),
+ )
}
/// Convert a rectangle which has measurements in pixels into one of meters
#[inline]
- pub fn rect_px_to_m(&self, rect: [f64; 4]) -> [f64; 4] {
- let left_upper = self.point_px_to_m([rect[0], rect[1]]);
- [
- left_upper[0],
- left_upper[1],
- self.length_px_to_m(rect[2]),
- self.length_px_to_m(rect[3]),
- ]
+ pub fn rect_px_to_m(&self, rect: Rectangle) -> Rectangle {
+ let left_upper = self.point_px_to_m(Vector2::new(rect.x, rect.y));
+ Rectangle::new(
+ left_upper.x,
+ left_upper.y,
+ self.length_px_to_m(rect.width),
+ self.length_px_to_m(rect.height),
+ )
}
/* Helper function to make sure the standard zoom factor is always exact. This helps
@@ -122,14 +116,14 @@ impl Transform {
}
/// Move the canvas by the vector in pixels.
- pub fn move_by_px(&mut self, by: [f64; 2]) {
- self.translation_px = math::add(self.translation_px, by);
+ pub fn move_by_px(&mut self, by: Vector2) {
+ self.translation_px += by;
}
- pub fn pixels_per_m(&self) -> f64 {
+ pub fn pixels_per_m(&self) -> f32 {
self.pixels_per_m
}
- pub fn translation_px(&self) -> [f64; 2] {
+ pub fn translation_px(&self) -> Vector2 {
self.translation_px
}
}