diff options
| -rw-r--r-- | src/grid.rs | 45 |
1 files changed, 27 insertions, 18 deletions
diff --git a/src/grid.rs b/src/grid.rs index c885f19..ec27fa7 100644 --- a/src/grid.rs +++ b/src/grid.rs @@ -27,26 +27,35 @@ pub fn draw_grid<D>(rld: &mut D, screen_width: i32, screen_height: i32, transfor where D: RaylibDraw, { - /* Calculate the actual screen offset of the grid, by modulo-ing the translation of the - * transform. + /* Calculate the first whole meter that can be seen on the grid. This is the first meter that + * will be seen on screen. */ - let translation_x_px: i32 = - transform.translation_px().x as i32 % transform.pixels_per_m() as i32; - let translation_y_px: i32 = - transform.translation_px().y as i32 % transform.pixels_per_m() as i32; + let mut first_cell = *transform.translation_px() / -transform.pixels_per_m(); + first_cell.x = first_cell.x.floor(); + first_cell.y = first_cell.y.floor(); - // Draw the row lines. Add back the subpixels to the translation - let mut line_y: f64 = translation_y_px as f64 - + (transform.translation_px().y - transform.translation_px().y as i32 as f64); - while line_y <= screen_height as f64 { - rld.draw_line(0, line_y as i32, screen_width, line_y as i32, LINE_COLOUR); - line_y += transform.pixels_per_m(); + let mut cell = first_cell; + let mut draw_y = transform.point_m_to_px(&cell).y; + loop { + draw_y = math::round(draw_y, 1.); + rld.draw_line(0, draw_y as i32, screen_width, draw_y as i32, LINE_COLOUR); + cell.y += 1.; + draw_y = transform.point_m_to_px(&cell).y; + + if draw_y as i32 > screen_height { + break; + } } - // Draw the column lines. - let mut line_x: f64 = translation_x_px as f64 - + (transform.translation_px().x - transform.translation_px().x as i32 as f64); - while line_x <= screen_width as f64 { - rld.draw_line(line_x as i32, 0, line_x as i32, screen_height, LINE_COLOUR); - line_x += transform.pixels_per_m(); + + let mut draw_x = transform.point_m_to_px(&cell).x; + loop { + draw_x = math::round(draw_x, 1.); + rld.draw_line(draw_x as i32, 0, draw_x as i32, screen_height, LINE_COLOUR); + cell.x += 1.; + draw_x = transform.point_m_to_px(&cell).x; + + if draw_x as i32 > screen_width { + break; + } } } |
