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-rw-r--r--src/cli/mod.rs128
1 files changed, 0 insertions, 128 deletions
diff --git a/src/cli/mod.rs b/src/cli/mod.rs
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--- a/src/cli/mod.rs
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-//! In-window Command line interface. Used for operations that are just easier than with GUI.
-//!
-//! Sometimes it is nice to have a GUI, for instance when a selection has to be made, things have to
-//! be moved etc., however for operations like saving/loading and exporting, no such thing has to be
-//! done and the GUI is really just slowing you down (at least in my opinion). For these operations,
-//! it is much better to simply have a command do that specific thing. It is also much easier to
-//! implement a new command, so features can be tested more quickly. For some things, there should
-//! still be a GUI option. With the example of saving/loading, it is much easier to find some hidden
-//! folder in a GUI, so that is definitely a consideration for the future.
-
-pub mod cmd;
-pub use self::cmd::*;
-
-use crate::colours::DEFAULT_COLOURS;
-use crate::input::{Button, Input};
-use crate::math::Vec2;
-use crate::Editor;
-use raylib::drawing::{RaylibDraw, RaylibDrawHandle};
-use std::sync::mpsc::Receiver;
-
-/// The command line interface. Should be created only once per program instance.
-pub struct CLI {
- text: String,
- char_pipe: Option<Receiver<char>>,
-}
-
-impl CLI {
- /// Create a CLI for this instance
- pub fn new(input: &mut Input) -> Self {
- input.add_global(Button::Text(':').into());
-
- Self {
- text: String::new(),
- char_pipe: None,
- }
- }
-
- /// Activates the CLI, which will now capture keyboard input and execute commands accordingly.
- pub fn try_activate(&mut self, input: &mut Input) {
- if !self.active() {
- self.char_pipe = input.try_capture_keyboard();
-
- if self.char_pipe.is_some() {
- self.text = ":".to_owned();
- }
- }
- }
-
- /// Deactivate the command line.
- pub fn deactivate(&mut self) {
- // Hang up, the input handler will get the message.
- self.char_pipe = None;
- }
-
- /// Checks if the CLI is currently active. This means input to other things should be ignored.
- pub fn active(&self) -> bool {
- self.char_pipe.is_some()
- }
-
- fn perform_command(&mut self, editor: &mut Editor) {
- match cmd::parse_command(&self.text[1..]) {
- Ok(cmd) => match cmd.process(editor) {
- Ok(res) => self.text = format!("SUCCESS: {}", res),
- Err(err) => self.text = format!("ERROR: {}", err),
- },
- Err(err) => self.text = format!("SYNTAX ERROR: {}", err),
- }
- }
-
- /// Handle input for the command line and perform any commands the user may want to run.
- pub fn update(&mut self, editor: &mut Editor, input: &mut Input) {
- /* Check if the CLI is currently active. If not and it should not be activated according to
- * keyboard input, there is nothing to do.
- */
- if !self.active() {
- if input.poll_global(&Button::Text(':').into()) {
- self.try_activate(input);
- if !self.active() {
- return;
- }
- } else {
- return;
- }
- }
-
- let rx = self
- .char_pipe
- .as_mut()
- .expect("No character pipe eventhough CLI should be active");
-
- if let Ok(c) = rx.try_recv() {
- match c {
- '\x1B' => self.text.clear(), // Escape
- '\x7f' => {
- self.text.pop();
- } // Backspace
- '\n' => {
- self.perform_command(editor);
- self.deactivate();
- }
- c => self.text.push(c),
- }
- }
-
- // When the text is empty, there is also no command marker, so set as inactive and leave.
- if self.text.is_empty() {
- self.deactivate()
- }
- }
-
- /// Draw the command line at the bottom of the window.
- pub fn draw(&self, rld: &mut RaylibDrawHandle) {
- let pos = Vec2::new(150., rld.get_screen_height() as f32 - 25.);
-
- rld.draw_rectangle_v(
- pos,
- Vec2::new(rld.get_screen_width() as f32 - pos.x, 25.),
- DEFAULT_COLOURS.cli_background,
- );
- rld.draw_text(
- &self.text,
- 155,
- rld.get_screen_height() - 22,
- 20,
- DEFAULT_COLOURS.cli_foreground,
- );
- }
-}