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-//! # Graf Karto cartographer
-//!
-//! ### What is it exactly
-//! Graf Karto is a table top role playing game (TTRPG) map creation tool that is optimised for real
-//! time map interaction.
-//!
-//! ### Motivation
-//! While there are certainly many TTRPG map creation tools for single user and multi user available
-//! online and on the market, we felt that most of them lack features or are to unwieldy to seriously
-//! consider for real time dungeon drawing, say for instance when drawing a map for an old school
-//! revival style game. This is why Graf Karto is optimised for speed above pretty graphical features.
-//! The aim is for the user not to have to think much about how they are going to achieve what they are
-//! doing and how they are going to make it pretty, but should just be able to *do* it, to have time to
-//! worry about other things. This does not mean that all maps created should visually be equivalent to
-//! a steaming pile of hot garbage, but if the visuals should try to get in the way, usability and speed
-//! takes precedence.
-
-#![allow(dead_code)]
-#![warn(missing_docs)]
-
-#[macro_use]
-extern crate log;
-
-pub mod cli;
-pub mod colours;
-pub mod config;
-pub mod editor;
-pub mod grid;
-pub mod gui;
-pub mod input;
-pub mod map;
-pub mod math;
-pub mod server;
-pub mod snapping;
-pub mod stable_vec;
-pub mod svg;
-pub mod tool;
-pub mod transform;
-pub mod transformable;
-
-use cli::CLI;
-use config::Config;
-use editor::Editor;
-use float_cmp::F64Margin;
-use gui::{DimensionIndicator, ToolSidebar};
-use input::Input;
-use raylib::prelude::*;
-use snapping::Snapper;
-use std::ffi::CString;
-use std::io;
-use transform::Transform;
-
-/// Location of the file containing the style used for the raylib user interface.
-pub const GUI_STYLE: &str = "assets/style/cyber.rgs";
-/// Location of the graf karto configuration options file.
-pub const CONFIG_FILE: &str = "config.ron";
-
-/// The acceptable error that is used throughout the project for two floats to be considered equal.
-/// If it is set too low, the editor might not work properly, if set too high, the granularity may
-/// become too low for certain purposes.
-pub const FLOAT_MARGIN: F64Margin = F64Margin {
- epsilon: 10000. * f64::EPSILON,
- ulps: 0,
-};
-
-fn main() {
- pretty_env_logger::init();
-
- let (mut rl, thread) = raylib::init().resizable().title("Hello there!").build();
- rl.set_target_fps(120);
- rl.set_exit_key(None);
-
- // Load the configuration file, if available.
- let config = match Config::from_file(CONFIG_FILE) {
- Ok(config) => config,
- Err(err) => {
- /* Create a default config file if it doesn't exist, otherwise leave the incorrectly
- * formatted/corrupted or otherwise unreadable file alone.
- */
- let config = Config::default();
- if err.kind() == io::ErrorKind::NotFound {
- warn!("Could not find a configuration file. Creating default.");
- config
- .write_file(CONFIG_FILE)
- .expect("Could not write config file.");
- } else {
- error!(
- "Could not read configuration file: {}\nUsing defaults for this run.",
- err
- );
- }
-
- config
- }
- };
-
- // Load the preferred gui style
- rl.gui_load_style(Some(
- &CString::new(GUI_STYLE).expect("Could not create C string from style file name"),
- ));
-
- let mut input = Input::new(&rl);
- config::register_bindings(&config, &mut input);
- let mut editor = Editor::new(&mut rl, &thread, config);
- let mut dimension_indicator = DimensionIndicator::new();
- let mut tool_sidebar = ToolSidebar::new(&mut rl, &thread, &mut input);
- let mut snapper = Snapper::default();
- let mut cli = CLI::new(&mut input);
-
- let mut transform = Transform::new();
- let mut last_mouse_pos = rl.get_mouse_position();
- while !rl.window_should_close() {
- let screen_width = rl.get_screen_width();
- let screen_height = rl.get_screen_height();
-
- input.update(&mut rl);
-
- // Move the canvas together with the mouse
- if rl.is_mouse_button_down(MouseButton::MOUSE_MIDDLE_BUTTON) {
- transform.move_by_px(&(rl.get_mouse_position() - last_mouse_pos).into());
- }
- // Update the last mouse position
- last_mouse_pos = rl.get_mouse_position();
-
- let mouse_wheel_move = rl.get_mouse_wheel_move();
- if mouse_wheel_move != 0 {
- // Zoom in for positive and zoom out for negative mouse wheel rotations.
- let scale_factor = if mouse_wheel_move > 0 { 1.2 } else { 1. / 1.2 };
- transform.try_zoom(
- &rl.get_mouse_position().into(),
- mouse_wheel_move.abs() as f64 * scale_factor,
- );
- }
-
- cli.update(&mut editor, &mut input);
- dimension_indicator.update(editor.map_mut(), &mut rl);
- snapper.update(&mut rl, cli.active());
- editor.update(&mut rl, &transform, &snapper, &mut input);
- tool_sidebar.update(screen_height as u16, &mut input);
-
- // Drawing section
- {
- let mut d = rl.begin_drawing(&thread);
- d.clear_background(Color::BLACK);
- grid::draw_grid(&mut d, screen_width, screen_height, &transform);
- editor.map().draw(&mut d, &transform);
-
- editor.draw_tools(&mut d, &transform);
- tool_sidebar.draw(&mut d, &mut editor);
- snapper.draw(&mut d);
- gui::position_indicator_draw(&mut d, last_mouse_pos.into(), &transform, &snapper);
- dimension_indicator.draw(&mut d, &transform);
- cli.draw(&mut d);
- }
- }
-}