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Diffstat (limited to 'src/client/cli/mod.rs')
| -rw-r--r-- | src/client/cli/mod.rs | 128 |
1 files changed, 128 insertions, 0 deletions
diff --git a/src/client/cli/mod.rs b/src/client/cli/mod.rs new file mode 100644 index 0000000..ed2a1bf --- /dev/null +++ b/src/client/cli/mod.rs @@ -0,0 +1,128 @@ +//! In-window Command line interface. Used for operations that are just easier than with GUI. +//! +//! Sometimes it is nice to have a GUI, for instance when a selection has to be made, things have to +//! be moved etc., however for operations like saving/loading and exporting, no such thing has to be +//! done and the GUI is really just slowing you down (at least in my opinion). For these operations, +//! it is much better to simply have a command do that specific thing. It is also much easier to +//! implement a new command, so features can be tested more quickly. For some things, there should +//! still be a GUI option. With the example of saving/loading, it is much easier to find some hidden +//! folder in a GUI, so that is definitely a consideration for the future. + +pub mod cmd; +pub use self::cmd::*; + +use crate::client::colours::DEFAULT_COLOURS; +use crate::client::input::{Button, Input}; +use crate::client::Editor; +use crate::math::Vec2; +use raylib::drawing::{RaylibDraw, RaylibDrawHandle}; +use std::sync::mpsc::Receiver; + +/// The command line interface. Should be created only once per program instance. +pub struct CLI { + text: String, + char_pipe: Option<Receiver<char>>, +} + +impl CLI { + /// Create a CLI for this instance + pub fn new(input: &mut Input) -> Self { + input.add_global(Button::Text(':').into()); + + Self { + text: String::new(), + char_pipe: None, + } + } + + /// Activates the CLI, which will now capture keyboard input and execute commands accordingly. + pub fn try_activate(&mut self, input: &mut Input) { + if !self.active() { + self.char_pipe = input.try_capture_keyboard(); + + if self.char_pipe.is_some() { + self.text = ":".to_owned(); + } + } + } + + /// Deactivate the command line. + pub fn deactivate(&mut self) { + // Hang up, the input handler will get the message. + self.char_pipe = None; + } + + /// Checks if the CLI is currently active. This means input to other things should be ignored. + pub fn active(&self) -> bool { + self.char_pipe.is_some() + } + + fn perform_command(&mut self, editor: &mut Editor) { + match cmd::parse_command(&self.text[1..]) { + Ok(cmd) => match cmd.process(editor) { + Ok(res) => self.text = format!("SUCCESS: {}", res), + Err(err) => self.text = format!("ERROR: {}", err), + }, + Err(err) => self.text = format!("SYNTAX ERROR: {}", err), + } + } + + /// Handle input for the command line and perform any commands the user may want to run. + pub fn update(&mut self, editor: &mut Editor, input: &mut Input) { + /* Check if the CLI is currently active. If not and it should not be activated according to + * keyboard input, there is nothing to do. + */ + if !self.active() { + if input.poll_global(&Button::Text(':').into()) { + self.try_activate(input); + if !self.active() { + return; + } + } else { + return; + } + } + + let rx = self + .char_pipe + .as_mut() + .expect("No character pipe eventhough CLI should be active"); + + if let Ok(c) = rx.try_recv() { + match c { + '\x1B' => self.text.clear(), // Escape + '\x7f' => { + self.text.pop(); + } // Backspace + '\n' => { + self.perform_command(editor); + self.deactivate(); + } + c => self.text.push(c), + } + } + + // When the text is empty, there is also no command marker, so set as inactive and leave. + if self.text.is_empty() { + self.deactivate() + } + } + + /// Draw the command line at the bottom of the window. + pub fn draw(&self, rld: &mut RaylibDrawHandle) { + let pos = Vec2::new(150., rld.get_screen_height() as f32 - 25.); + + rld.draw_rectangle_v( + pos, + Vec2::new(rld.get_screen_width() as f32 - pos.x, 25.), + DEFAULT_COLOURS.cli_background, + ); + rld.draw_text( + &self.text, + 155, + rld.get_screen_height() - 22, + 20, + DEFAULT_COLOURS.cli_foreground, + ); + } +} |
