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Diffstat (limited to 'src/client/map/icon_texture_manager.rs')
| -rw-r--r-- | src/client/map/icon_texture_manager.rs | 91 |
1 files changed, 91 insertions, 0 deletions
diff --git a/src/client/map/icon_texture_manager.rs b/src/client/map/icon_texture_manager.rs new file mode 100644 index 0000000..c6b7fea --- /dev/null +++ b/src/client/map/icon_texture_manager.rs @@ -0,0 +1,91 @@ +//! Since the same icon may be used very often on a map, it becomes impracticalto let every icon have +//! it's own texture data saved, which is why a texture manager type of struct is used for it instead. + +use crate::math::Vec2; +use raylib::core::texture::Texture2D; +use raylib::{RaylibHandle, RaylibThread}; +use ron::de::from_reader; +use serde::Deserialize; +use std::fs::{self, File}; + +/// The directory containing all files related to icons. +pub const ICON_DIR: &str = "assets/icons"; + +#[derive(Deserialize)] +pub(super) struct IconFileInfo { + /// The position the icon should be anchored in pixels. This is the Vector it will be moved by + /// relative to the mouse pointer (to the left and up). + pub anchor: Vec2<f64>, + /// The scale of the icon as expressed in image pixels per real meter. + pub pixels_per_m: f64, +} + +/// Manager for all icon texture or rendering data. +pub struct IconTextureManager { + texture_data: Vec<(Texture2D, IconFileInfo)>, +} + +impl IconTextureManager { + /// Create a new icon manager. This loads all textures and information for icons that is needed + /// to draw them to the screen. Usually, there should be only one IconTextureManager, or at least one + /// manager per directory and program instance. + pub fn new(rl: &mut RaylibHandle, rlt: &RaylibThread) -> Self { + /* Read all available icons from the icon directory. SVGs do not need any special scale + * file, but pixel-based file formats require a RON-file declaring what the scale of the + * picture is right beside them. + */ + let mut image_files = Vec::new(); + for entry in fs::read_dir(ICON_DIR).expect("Could not open icon directory") { + let entry = entry.expect("Failed to read file from icon directory"); + + // Ignore the RON-files for now and put the image files into the vec + if entry + .path() + .extension() + .expect("Entry does not have a file extension") + != "ron" + { + image_files.push(entry); + } + } + + // Read the RON-files where it is necessary. + let mut texture_data = Vec::with_capacity(image_files.len()); + for file in image_files { + // TODO: Handle svg + + let texture = rl + .load_texture( + rlt, + file.path() + .to_str() + .expect("Unable to convert path to string."), + ) + .expect("Could not read image file"); + + let mut file = file.path(); + file.set_extension("ron"); + let ron = File::open(file).expect("Could not read ron file for icon information."); + let icon_info: IconFileInfo = + from_reader(ron).expect("Could not parse icon info from reader."); + + texture_data.push((texture, icon_info)); + } + + Self { texture_data } + } + + /// Get the textures needed to render an icon of type `icon_id`. + /// + /// # Panics + /// If the `icon_id` does not describe a valid icon (is out of bounds), there is no data to be + /// accessed and the function panics. + pub(super) fn get(&self, icon_id: usize) -> &(Texture2D, IconFileInfo) { + &self.texture_data[icon_id] + } + + /// The number of icons registered in this texture manager. + pub fn num_icons(&self) -> usize { + self.texture_data.len() + } +} |
