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-rw-r--r--src/client/map/room_mark.rs75
1 files changed, 75 insertions, 0 deletions
diff --git a/src/client/map/room_mark.rs b/src/client/map/room_mark.rs
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+//! Polygon rooms are the standard rooms in graf karto. They can take the form of anything that a
+//! [Polygon](crate::math::Polygon) can have.
+
+use super::Mappable;
+use crate::client::colours::DEFAULT_COLOURS;
+use crate::client::transform::Transform;
+use crate::client::FLOAT_MARGIN;
+use crate::math::{self, Triangle};
+use crate::world::{Component, Room};
+use raylib::drawing::{RaylibDraw, RaylibDrawHandle};
+use std::ops::Deref;
+
+/// A polygon room, which can be placed and modified in the world.
+pub struct RoomMark {
+ room: Room,
+ // The polygon shape, but in triangles, so the polygon does not have to be triangulated every frame.
+ triangulated: Vec<Triangle<f64>>,
+ selected: bool,
+}
+
+impl RoomMark {
+ /// Create a room from the given polygon data.
+ pub fn from_room(room: Room) -> Self {
+ let shape = room.shape().clone();
+ Self {
+ room,
+ triangulated: math::triangulate(shape, FLOAT_MARGIN),
+ selected: false,
+ }
+ }
+
+ /* When the internal polygon changes, it must be retriangulated to be drawn on the screen
+ * properly, so this function must be called any time that happens.
+ */
+ fn retriangulate(&mut self) {
+ self.triangulated = math::triangulate(self.room.shape().clone(), FLOAT_MARGIN);
+ }
+}
+
+impl Mappable for RoomMark {
+ fn draw(&self, rld: &mut RaylibDrawHandle, transform: &Transform) {
+ for triangle in &self.triangulated {
+ rld.draw_triangle(
+ transform.point_m_to_px(&triangle.corners()[0]),
+ transform.point_m_to_px(&triangle.corners()[1]),
+ transform.point_m_to_px(&triangle.corners()[2]),
+ if self.selected() {
+ DEFAULT_COLOURS.room_selected
+ } else {
+ DEFAULT_COLOURS.room_normal
+ },
+ )
+ }
+ }
+
+ fn set_selected(&mut self, selected: bool) {
+ self.selected = selected;
+ }
+
+ fn selected(&self) -> bool {
+ self.selected
+ }
+
+ fn as_component(&self) -> &dyn Component {
+ self.deref()
+ }
+}
+
+impl Deref for RoomMark {
+ type Target = Room;
+
+ fn deref(&self) -> &Self::Target {
+ &self.room
+ }
+}