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-rw-r--r--src/grid.rs55
1 files changed, 22 insertions, 33 deletions
diff --git a/src/grid.rs b/src/grid.rs
index 72a849a..ec27fa7 100644
--- a/src/grid.rs
+++ b/src/grid.rs
@@ -4,7 +4,7 @@ use raylib::drawing::RaylibDraw;
use raylib::ffi::Color;
/// The internal grid length which will be used to snap things to it.
-pub const SNAP_SIZE: f32 = 0.5;
+pub const SNAP_SIZE: f64 = 0.5;
pub const LINE_COLOUR: Color = Color {
r: 255,
@@ -15,7 +15,7 @@ pub const LINE_COLOUR: Color = Color {
/// Snap a vector to the grid with the factor being the sub-grid accuracy. For instance, 0.5 will
/// snap to half a grid cell, while 2.0 would snap to every second grid cell
-pub fn snap_to_grid(mut vec: Vec2<f32>, snap_fraction: f32) -> Vec2<f32> {
+pub fn snap_to_grid(mut vec: Vec2<f64>, snap_fraction: f64) -> Vec2<f64> {
vec.x = math::round(vec.x, snap_fraction);
vec.y = math::round(vec.y, snap_fraction);
@@ -27,46 +27,35 @@ pub fn draw_grid<D>(rld: &mut D, screen_width: i32, screen_height: i32, transfor
where
D: RaylibDraw,
{
- /* Calculate the actual screen offset of the grid, by modulo-ing the translation of the
- * transform.
+ /* Calculate the first whole meter that can be seen on the grid. This is the first meter that
+ * will be seen on screen.
*/
- let translation_x_px: i32 =
- transform.translation_px().x as i32 % transform.pixels_per_m() as i32;
- let translation_y_px: i32 =
- transform.translation_px().y as i32 % transform.pixels_per_m() as i32;
+ let mut first_cell = *transform.translation_px() / -transform.pixels_per_m();
+ first_cell.x = first_cell.x.floor();
+ first_cell.y = first_cell.y.floor();
- /*
- let mut row = 0;
+ let mut cell = first_cell;
+ let mut draw_y = transform.point_m_to_px(&cell).y;
loop {
- let line_y = translation_y_px + (transform.pixels_per_m() * row as f32) as i32;
- if line_y > screen_height {
+ draw_y = math::round(draw_y, 1.);
+ rld.draw_line(0, draw_y as i32, screen_width, draw_y as i32, LINE_COLOUR);
+ cell.y += 1.;
+ draw_y = transform.point_m_to_px(&cell).y;
+
+ if draw_y as i32 > screen_height {
break;
}
- rld.draw_line(0, line_y as i32, screen_width, line_y as i32, LINE_COLOUR);
- row += 1;
}
- let mut column = 0;
+ let mut draw_x = transform.point_m_to_px(&cell).x;
loop {
- let line_x = translation_x_px + (transform.pixels_per_m() * column as f32) as i32;
- if line_x > screen_width {
+ draw_x = math::round(draw_x, 1.);
+ rld.draw_line(draw_x as i32, 0, draw_x as i32, screen_height, LINE_COLOUR);
+ cell.x += 1.;
+ draw_x = transform.point_m_to_px(&cell).x;
+
+ if draw_x as i32 > screen_width {
break;
}
- rld.draw_line(line_x as i32, 0, line_x as i32, screen_height, LINE_COLOUR);
- column += 1;
- }
- */
-
- // Draw the row lines.
- let mut line_y: f32 = translation_y_px as f32;
- while line_y <= screen_height as f32 {
- rld.draw_line(0, line_y as i32, screen_width, line_y as i32, LINE_COLOUR);
- line_y += transform.pixels_per_m();
- }
- // Draw the column lines.
- let mut line_x: f32 = translation_x_px as f32;
- while line_x <= screen_width as f32 {
- rld.draw_line(line_x as i32, 0, line_x as i32, screen_height, LINE_COLOUR);
- line_x += transform.pixels_per_m();
}
}