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-rw-r--r--src/grid.rs45
1 files changed, 27 insertions, 18 deletions
diff --git a/src/grid.rs b/src/grid.rs
index c885f19..ec27fa7 100644
--- a/src/grid.rs
+++ b/src/grid.rs
@@ -27,26 +27,35 @@ pub fn draw_grid<D>(rld: &mut D, screen_width: i32, screen_height: i32, transfor
where
D: RaylibDraw,
{
- /* Calculate the actual screen offset of the grid, by modulo-ing the translation of the
- * transform.
+ /* Calculate the first whole meter that can be seen on the grid. This is the first meter that
+ * will be seen on screen.
*/
- let translation_x_px: i32 =
- transform.translation_px().x as i32 % transform.pixels_per_m() as i32;
- let translation_y_px: i32 =
- transform.translation_px().y as i32 % transform.pixels_per_m() as i32;
+ let mut first_cell = *transform.translation_px() / -transform.pixels_per_m();
+ first_cell.x = first_cell.x.floor();
+ first_cell.y = first_cell.y.floor();
- // Draw the row lines. Add back the subpixels to the translation
- let mut line_y: f64 = translation_y_px as f64
- + (transform.translation_px().y - transform.translation_px().y as i32 as f64);
- while line_y <= screen_height as f64 {
- rld.draw_line(0, line_y as i32, screen_width, line_y as i32, LINE_COLOUR);
- line_y += transform.pixels_per_m();
+ let mut cell = first_cell;
+ let mut draw_y = transform.point_m_to_px(&cell).y;
+ loop {
+ draw_y = math::round(draw_y, 1.);
+ rld.draw_line(0, draw_y as i32, screen_width, draw_y as i32, LINE_COLOUR);
+ cell.y += 1.;
+ draw_y = transform.point_m_to_px(&cell).y;
+
+ if draw_y as i32 > screen_height {
+ break;
+ }
}
- // Draw the column lines.
- let mut line_x: f64 = translation_x_px as f64
- + (transform.translation_px().x - transform.translation_px().x as i32 as f64);
- while line_x <= screen_width as f64 {
- rld.draw_line(line_x as i32, 0, line_x as i32, screen_height, LINE_COLOUR);
- line_x += transform.pixels_per_m();
+
+ let mut draw_x = transform.point_m_to_px(&cell).x;
+ loop {
+ draw_x = math::round(draw_x, 1.);
+ rld.draw_line(draw_x as i32, 0, draw_x as i32, screen_height, LINE_COLOUR);
+ cell.x += 1.;
+ draw_x = transform.point_m_to_px(&cell).x;
+
+ if draw_x as i32 > screen_width {
+ break;
+ }
}
}