diff options
Diffstat (limited to 'src/gui/tool_sidebar.rs')
| -rw-r--r-- | src/gui/tool_sidebar.rs | 11 |
1 files changed, 11 insertions, 0 deletions
diff --git a/src/gui/tool_sidebar.rs b/src/gui/tool_sidebar.rs index 7674c47..e6b8867 100644 --- a/src/gui/tool_sidebar.rs +++ b/src/gui/tool_sidebar.rs @@ -1,3 +1,8 @@ +//! The sidebar showing all tools available to the user. This toolbar handles changing the active tool +//! based on the mouse input and (TODO!) keyboard inputs. +// TODO: Currently, the keyboard shortcuts for tools are handled by the editor, but a lot speaks for +// them being handled by the ToolSidebar instead. + use crate::math::{Rect, Surface, Vec2}; use crate::tool::ToolType; use crate::Editor; @@ -6,13 +11,16 @@ use raylib::rgui::RaylibDrawGui; use raylib::{RaylibHandle, RaylibThread}; use std::mem; +/// The file containing textures for all buttons describing the tools. pub const BUTTON_FILE: &str = "assets/button/tool_buttons.png"; +/// Sidebar that renders and handles input for the tool activation buttons. pub struct ToolSidebar { button_texture: Texture2D, } impl ToolSidebar { + /// Create a new tool sidebar. There should be only one sidebar per program instance. pub fn new(rl: &mut RaylibHandle, rlt: &RaylibThread) -> Self { let button_texture = rl .load_texture(rlt, BUTTON_FILE) @@ -31,6 +39,9 @@ impl ToolSidebar { Self::panel_rect(screen_height).contains_point(&mouse_pos) } + /// Draw the tool buttons and encasing panel. Because of the way raylib works, this also handles + /// clicking on tool buttons, which may be changed in the future, should a different gui be + /// chosen. pub fn draw(&self, screen_height: u16, rld: &mut impl RaylibDrawGui, editor: &mut Editor) { rld.gui_panel(Self::panel_rect(screen_height)); |
