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-rw-r--r--src/map/room.rs98
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+//! Polygon rooms are the standard rooms in graf karto. They can take the form of anything that a
+//! [Polygon](crate::math::Polygon) can have.
+
+use super::Mappable;
+use crate::colours::DEFAULT_COLOURS;
+use crate::math::{self, Polygon, Rect, Triangle};
+use crate::transform::Transform;
+use crate::transformable::NonRigidTransformable;
+use crate::FLOAT_MARGIN;
+use nalgebra::{Matrix3, Point2};
+use raylib::drawing::{RaylibDraw, RaylibDrawHandle};
+use std::ops::Deref;
+
+/// Data type for the Polygon room.
+pub type RoomData = Polygon<f64>;
+
+/// A polygon room, which can be placed and modified in the world.
+pub struct Room {
+ data: RoomData,
+ // The polygon shape, but in triangles, so the polygon does not have to be triangulated every frame.
+ triangulated: Vec<Triangle<f64>>,
+ selected: bool,
+}
+
+impl Room {
+ /// Create a room from the given polygon data.
+ pub fn from_data(data: RoomData) -> Self {
+ Self {
+ data: data.clone(),
+ triangulated: math::triangulate(data, FLOAT_MARGIN),
+ selected: false,
+ }
+ }
+
+ /* When the internal polygon changes, it must be retriangulated to be drawn on the screen
+ * properly, so this function must be called any time that happens.
+ */
+ fn retriangulate(&mut self) {
+ self.triangulated = math::triangulate(self.data.clone(), FLOAT_MARGIN);
+ }
+}
+
+impl Mappable for Room {
+ fn draw(&self, rld: &mut RaylibDrawHandle, transform: &Transform) {
+ for triangle in &self.triangulated {
+ rld.draw_triangle(
+ transform.point_m_to_px(&triangle.corners()[0]),
+ transform.point_m_to_px(&triangle.corners()[1]),
+ transform.point_m_to_px(&triangle.corners()[2]),
+ if self.selected() {
+ DEFAULT_COLOURS.room_selected
+ } else {
+ DEFAULT_COLOURS.room_normal
+ },
+ )
+ }
+ }
+
+ fn set_selected(&mut self, selected: bool) {
+ self.selected = selected;
+ }
+
+ fn selected(&self) -> bool {
+ self.selected
+ }
+
+ fn bounding_rect(&self) -> Rect<f64> {
+ Rect::bounding_rect_n(&self.data.corners())
+ }
+
+ fn as_non_rigid(&self) -> Option<&dyn NonRigidTransformable> {
+ Some(self as &dyn NonRigidTransformable)
+ }
+
+ fn as_non_rigid_mut(&mut self) -> Option<&mut dyn NonRigidTransformable> {
+ Some(self as &mut dyn NonRigidTransformable)
+ }
+}
+
+impl NonRigidTransformable for Room {
+ fn apply_matrix(&mut self, matrix: &Matrix3<f64>) {
+ for corner in self.data.corners_mut() {
+ *corner = matrix
+ .transform_point(&Point2::new(corner.x, corner.y))
+ .into();
+ }
+
+ self.retriangulate();
+ }
+}
+
+impl Deref for Room {
+ type Target = RoomData;
+
+ fn deref(&self) -> &Self::Target {
+ &self.data
+ }
+}