aboutsummaryrefslogtreecommitdiff
path: root/src/map/wall.rs
diff options
context:
space:
mode:
Diffstat (limited to 'src/map/wall.rs')
-rw-r--r--src/map/wall.rs21
1 files changed, 14 insertions, 7 deletions
diff --git a/src/map/wall.rs b/src/map/wall.rs
index d18096b..f1748bb 100644
--- a/src/map/wall.rs
+++ b/src/map/wall.rs
@@ -1,14 +1,23 @@
+//! Walls, solid barriers that are generally unscaleable.
+//!
+//! This interpretation is generally up to the GM to decide, but generally speaking, a wall cannot be
+//! crossed by a player. If special conditions apply (for instance, when the player wants to scale the
+//! wall), a check is necessary. If a check is not necessary, then maybe you were not thinking about
+//! a wall.
+
use super::Mappable;
use crate::colours::DEFAULT_COLOURS;
use crate::math::{LineSegment, Rect, Vec2};
use crate::transform::Transform;
use crate::transformable::NonRigidTransformable;
+use nalgebra::Matrix3;
use raylib::drawing::{RaylibDraw, RaylibDrawHandle};
use std::ops::{Deref, DerefMut};
-use nalgebra::{Matrix3, Point2};
+/// The data which defines a wall segment completely for serialisation.
pub type WallData = LineSegment<f64>;
+/// A solid wall a player cannot go through, except if special conditions apply.
pub struct Wall {
data: WallData,
selected: bool,
@@ -17,6 +26,7 @@ pub struct Wall {
}
impl Wall {
+ /// Create a new wall from the deserialised data and information known from internal sources.
pub fn from_data(data: WallData, round_start: bool, round_end: bool) -> Self {
Self {
data,
@@ -26,6 +36,7 @@ impl Wall {
}
}
+ /// Get the internal data for serialisation
pub fn data(&self) -> &WallData {
&self.data
}
@@ -94,12 +105,8 @@ impl Mappable for Wall {
impl NonRigidTransformable for Wall {
fn apply_matrix(&mut self, matrix: &Matrix3<f64>) {
- self.data.start = matrix
- .transform_point(&self.data.start.into())
- .into();
- self.data.end = matrix
- .transform_point(&self.data.end.into())
- .into();
+ self.data.start = matrix.transform_point(&self.data.start.into()).into();
+ self.data.end = matrix.transform_point(&self.data.end.into()).into();
}
}