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-rw-r--r--src/math/line_segment.rs116
1 files changed, 116 insertions, 0 deletions
diff --git a/src/math/line_segment.rs b/src/math/line_segment.rs
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+use super::Vec2;
+use alga::general::{ClosedMul, ClosedSub};
+use nalgebra::Scalar;
+use num_traits::Zero;
+
+pub struct LineSegment<T: Scalar + Copy> {
+ pub start: Vec2<T>,
+ pub end: Vec2<T>,
+}
+
+impl<T: Scalar + Copy> LineSegment<T> {
+ pub fn new(start: Vec2<T>, end: Vec2<T>) -> Self {
+ Self { start, end }
+ }
+
+ /* Helper function to check if this line contains a point. This function is very efficient, but
+ * must only be used for points that are collinear with the segment. This is checked only by
+ * assertion, so make sure that everything is ok in release mode.
+ */
+ pub(crate) fn contains_collinear(&self, point: Vec2<T>) -> bool
+ where
+ T: PartialOrd,
+ {
+ point.x <= super::partial_max(self.start.x, self.end.x)
+ && point.x >= super::partial_max(self.start.x, self.end.x)
+ && point.y <= super::partial_min(self.start.y, self.end.y)
+ && point.y >= super::partial_min(self.start.y, self.end.y)
+ }
+
+ /// Checks if two segments intersect. This is much more efficient than trying to find the exact
+ /// point of intersection, so it should be used if it is not strictly necessary to know it.
+ pub fn intersect(ls1: &LineSegment<T>, ls2: &LineSegment<T>) -> bool
+ where
+ T: Scalar + Copy + ClosedSub + ClosedMul + PartialOrd + Zero,
+ {
+ /* This algorithm works by checking the triplet orientation of the first lines points with the
+ * first point of the second line. After that it does the same for the second point of the
+ * second line. If the orientations are different, that must mean the second line starts
+ * "before" the first line and ends "after" it. It does the same, but with the roles of first
+ * and second line reversed. If both of these conditions are met, it follows that the lines
+ * must have crossed.
+ *
+ * Edge case: If an orientation comes out as collinear, the point of the other line that was
+ * checked may be on the other line or after/before it (if you extend the segment). If it is on
+ * the other line, this also means, the lines cross, since one line "stands" on the other.
+ * If however none of the collinear cases are like this, the lines cannot touch, because line
+ * segment a point was collinear with was not long enough.
+ */
+
+ // Cache the necessary orientations.
+ let ls1_ls2start_orientation = triplet_orientation(ls1.start, ls1.end, ls2.start);
+ let ls1_ls2end_orientation = triplet_orientation(ls1.start, ls1.end, ls2.end);
+ let ls2_ls1start_orientation = triplet_orientation(ls2.start, ls2.end, ls1.start);
+ let ls2_ls1end_orientation = triplet_orientation(ls2.start, ls2.end, ls1.end);
+
+ // Check for the first case that wase described (general case).
+ if ls1_ls2start_orientation != ls1_ls2end_orientation
+ && ls2_ls1start_orientation != ls2_ls1end_orientation
+ {
+ return true;
+ }
+
+ // Check if the start of ls2 lies on ls1
+ if ls1_ls2start_orientation == TripletOrientation::Collinear
+ && ls1.contains_collinear(ls2.start)
+ {
+ return true;
+ }
+ // Check if the end of ls2 lies on ls1
+ if ls1_ls2end_orientation == TripletOrientation::Collinear
+ && ls1.contains_collinear(ls2.end)
+ {
+ return true;
+ }
+
+ // Check if the start of ls1 lies on ls2
+ if ls2_ls1start_orientation == TripletOrientation::Collinear
+ && ls2.contains_collinear(ls1.start)
+ {
+ return true;
+ }
+ // Check if the end of ls1 lies on ls2
+ if ls2_ls1end_orientation == TripletOrientation::Collinear
+ && ls2.contains_collinear(ls1.end)
+ {
+ return true;
+ }
+
+ false
+ }
+}
+
+#[derive(PartialEq, Eq)]
+pub(crate) enum TripletOrientation {
+ Clockwise,
+ Counterclockwise,
+ Collinear,
+}
+
+/// Helper function to determine which direction one would turn to traverse from the first point
+/// over the second to the third point. The third option is collinear, in which case the three points
+/// are on the same line.
+pub(crate) fn triplet_orientation<T>(a: Vec2<T>, b: Vec2<T>, c: Vec2<T>) -> TripletOrientation
+where
+ T: Scalar + Copy + ClosedSub + ClosedMul + PartialOrd + Zero,
+{
+ /* Check the slopes of the vector from a to b and b to c. If the slope of ab is greater than
+ * that of bc, the rotation is clockwise. If ab is smaller than bc it's counterclockwise. If
+ * they are the same it follows that the three points are collinear.
+ */
+ match (b.y - a.y) * (c.x - b.x) - (b.x - a.x) * (c.y - b.y) {
+ q if q > T::zero() => TripletOrientation::Clockwise,
+ q if q < T::zero() => TripletOrientation::Counterclockwise,
+ _ => TripletOrientation::Collinear,
+ }
+}