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-rw-r--r--src/tool/icon_tool.rs142
1 files changed, 142 insertions, 0 deletions
diff --git a/src/tool/icon_tool.rs b/src/tool/icon_tool.rs
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+++ b/src/tool/icon_tool.rs
@@ -0,0 +1,142 @@
+use crate::grid::snap_to_grid;
+use crate::map_data::MapData;
+use crate::math::Vec2;
+use crate::tool::Tool;
+use crate::transform::Transform;
+use raylib::core::drawing::{RaylibDraw, RaylibDrawHandle};
+use raylib::core::texture::Texture2D;
+use raylib::ffi::{Color, KeyboardKey, MouseButton};
+use raylib::{RaylibHandle, RaylibThread};
+use ron::de::from_reader;
+use serde::Deserialize;
+use std::fs::{self, File};
+
+pub const ICON_DIR: &'static str = "assets/icons";
+
+#[derive(Deserialize)]
+struct IconInfo {
+ /// The position the icon should be anchored in pixels. This is the Vector it will be moved by
+ /// relative to the mouse pointer (to the left and up).
+ anchor: Vec2<f32>,
+ /// The scale of the icon as expressed in image pixels per real meter.
+ pixels_per_m: f32,
+}
+
+pub struct IconTool {
+ // TODO: support svg
+ /// The icon data, containing the image texture and the info for that image texture like the
+ /// scale the image actually has.
+ icon_data: Vec<(Texture2D, IconInfo)>,
+ /// The currently active icon, defined by its position in the Vec.
+ active_icon: usize,
+ current_icon_pos: Option<Vec2<f32>>,
+}
+
+impl IconTool {
+ pub fn new(rl: &mut RaylibHandle, rlt: &RaylibThread) -> Self {
+ /* Read all available icons from the icon directory. SVGs do not need any special scale
+ * file, but pixel-based file formats require a RON-file declaring what the scale of the
+ * picture is right beside them.
+ */
+ let mut image_files = Vec::new();
+ for entry in fs::read_dir(ICON_DIR).expect("Could not open icon directory") {
+ let entry = entry.expect("Failed to read file from icon directory");
+
+ // Ignore the RON-files for now and put the image files into the vec
+ if entry
+ .path()
+ .extension()
+ .expect("Entry does not have a file extension")
+ != "ron"
+ {
+ image_files.push(entry);
+ }
+ }
+
+ // Read the RON-files where it is necessary.
+ let mut icon_data = Vec::with_capacity(image_files.len());
+ for file in image_files {
+ // TODO: Handle svg
+
+ let texture = rl
+ .load_texture(
+ rlt,
+ file.path()
+ .to_str()
+ .expect("Unable to convert path to string."),
+ )
+ .expect("Could not read image file");
+
+ let mut file = file.path();
+ file.set_extension("ron");
+ let ron = File::open(file).expect("Could not read ron file for icon information.");
+ let icon_info: IconInfo =
+ from_reader(ron).expect("Could not parse icon info from reader.");
+
+ icon_data.push((texture, icon_info));
+ }
+
+ Self {
+ icon_data,
+ active_icon: 0,
+ current_icon_pos: None,
+ }
+ }
+}
+
+impl Tool for IconTool {
+ fn active_update(&mut self, map: &mut MapData, rl: &RaylibHandle, transform: &Transform) {
+ // Put the currently active icon to where it would be placed.
+ self.current_icon_pos = Some(snap_to_grid(
+ transform.point_px_to_m(rl.get_mouse_position().into()),
+ 0.5,
+ ));
+
+ // Activate the next icon when pressing the icon tool key.
+ if rl.is_key_pressed(KeyboardKey::KEY_I) {
+ self.active_icon = (self.active_icon + 1) % self.icon_data.len();
+ }
+
+ // Handle placing the icon on the map
+ if rl.is_mouse_button_pressed(MouseButton::MOUSE_LEFT_BUTTON) {
+ map.icons_mut()
+ .push((self.active_icon, self.current_icon_pos.unwrap()));
+ }
+ }
+
+ fn draw(&self, map: &MapData, rld: &mut RaylibDrawHandle, transform: &Transform) {
+ // Draw all icons that have been placed on the map.
+ for (icon, pos) in map.icons() {
+ let (texture, info) = &self.icon_data[*icon];
+ rld.draw_texture_ex(
+ texture,
+ transform.point_m_to_px(*pos - (info.anchor / info.pixels_per_m)),
+ 0.,
+ transform.pixels_per_m() / info.pixels_per_m,
+ Color {
+ r: 255,
+ g: 255,
+ b: 255,
+ a: 255,
+ },
+ );
+ }
+
+ // Draw the icon that would be placed
+ if let Some(current_icon_pos) = self.current_icon_pos {
+ let (texture, info) = &self.icon_data[self.active_icon];
+ rld.draw_texture_ex(
+ texture,
+ transform.point_m_to_px(current_icon_pos - (info.anchor / info.pixels_per_m)),
+ 0.,
+ transform.pixels_per_m() / info.pixels_per_m,
+ Color {
+ r: 120,
+ g: 200,
+ b: 120,
+ a: 255,
+ },
+ );
+ }
+ }
+}