aboutsummaryrefslogtreecommitdiff
Commit message (Collapse)AuthorAgeLines
* Merge pull request #17 from LordSentox/fix-ghost-toolsMax Pernklau2020-11-16-0/+8
|\ | | | | Fix ghost tools
| * Merge branch 'fix-dim-markers' into fix-ghost-toolsArne Dußin2020-11-15-0/+10
| |\
| * | Fix deletion and wall tool ghostsArne Dußin2020-11-15-0/+8
| | |
* | | Merge pull request #16 from LordSentox/fix-dim-markersArne Dußin2020-11-15-0/+10
|\ \ \ | |/ / |/| / | |/ Fix the dimension indicators persisting after add
| * Fix the dimension indicators persisting after addArne Dußin2020-11-15-0/+10
|/ | | | | The dimension indicators were drawn very for the blink of an eye when starting a rect that comes after the first. This commit should fix that.
* Add constant for the grid accuracyArne Dußin2020-11-10-9/+14
| | | | | 0.5 was used as a magical number throughout the code for that until now, which I now changed.
* Fix some style errorsArne Dußin2020-11-10-6/+28
| | | | | Fixed the last warnings and ran clippy on the project. Fixed where appropriate and taught clippy otherwise. Now runs through clean.
* Remove unused importsArne Dußin2020-11-10-4/+3
|
* Add dimension indicator without direct value editingArne Dußin2020-11-10-4/+312
|
* Fix next icon still being drawn when tool is inactiveArne Dußin2020-11-10-31/+51
| | | | | | | The icon that would be placed next, but is not on the map was always drawn once the icon-tool was activated once. This is no longer the case. Also, the tool now saves the last icon that was selected and keeps the rotation of it between placements, which I deemed more intuitive.
* Fix editor not using the configured keybindingsArne Dußin2020-11-09-11/+6
|
* Remove instant exit key in favour of OS-keysArne Dußin2020-11-09-1/+4
|
* Add configuration optionsArne Dußin2020-11-09-46/+414
|
* Make it so icons can rotateArne Dußin2020-11-08-34/+73
|
* Make icons deletableArne Dußin2020-11-06-0/+1
|
* Bump up versionArne Dußin2020-11-06-1/+1
| | | | | The basic editor milestone was hit, so it was time to bump up the version number. YAY
* Add icon toolArne Dußin2020-11-06-25/+188
|
* Remove test svg renderArne Dußin2020-11-05-8/+0
|
* Add (very) basic path-drawingArne Dußin2020-11-03-2/+435
|
* Combine zooming in and zooming out into one functionArne Dußin2020-11-02-51/+36
| | | | | There was a lot of duplicate and hacky code in the zooming functions, so I made them cleaner while hopefully staying true to the idea.
* Limit FPS to 120Arne Dußin2020-11-02-0/+1
| | | | | At least under windows a very high CPU and GPU load was noticed, which is why this change was made.
* Remove TODO that is doneArne Dußin2020-11-02-1/+0
|
* Tether on zoomArne Dußin2020-11-02-5/+18
|
* Change wall tool to not cancel when clickingArne Dußin2020-11-01-1/+1
|
* Add basic deletion toolArne Dußin2020-11-01-7/+85
|
* Make zoom-levels whole numbers to combat round-errArne Dußin2020-11-01-2/+28
| | | | | | | | The grid was offset at certain zoom-levels and lower positions, so for now I just made only whole zoom-levels possible, which removes the offset. However, I consider this a band-aid-solution. Maybe change from f32 to f64 and try out if that fixes it? Otherwise, a different algorithm might work.
* Change pretty config of RON output formatArne Dußin2020-11-01-0/+1
|
* Add swap.ron to gitignoreArne Dußin2020-11-01-0/+1
|
* Remove swap.ronArne Dußin2020-11-01-11/+0
| | | | This shouldn't have been pushed in the first place.. whoops :3
* Add feature to load and save to a test swap-fileArne Dußin2020-11-01-4/+56
|
* Make walls 10cm thick instead of constant pixel valuesArne Dußin2020-11-01-2/+2
|
* Refactor a major part of the projectArne Dußin2020-11-01-123/+911
| | | | | | | | | | In order to be able to save and load the map, a major rework of the code seemed necessary, since Vector2 and Rectangle of raylib do not implement serialize, and it seems cleanest to use the serialize/deserialize traits of serde, to save for instance to RON. ToolShed was renamed to Editor, since it should better show, that it does quite a bit more than harbour tools. The map data is now centrally saved in the editor, instead of decentralised in the tool structs.
* Add stub for deletion toolArne Dußin2020-11-01-2/+28
|
* Remove commented out codeArne Dußin2020-10-31-13/+0
|
* Make walls thickerArne Dußin2020-10-31-1/+16
| | | | | Walls were really hard to see, especially on High-DPI Monitors, so I made them stand out more
* Add wall toolArne Dußin2020-10-31-16/+141
| | | | | | The wall tool is currently just one pixels lines, which must be changed in the future, of course, but this is also to test changing between tools.
* Snap rooms to the gridArne Dußin2020-10-30-2/+28
|
* Make rooms a little bit brighterArne Dußin2020-10-30-6/+6
|
* Rewrite project to use raylib instead of pistonArne Dußin2020-10-30-1617/+237
| | | | | Sorry piston.. I really tried liking you, but I just couldn't :/ It's not you, it's me. What am I saying? It's you, sorry not sorry.
* Make grid "infinite"Arne Dußin2020-10-29-21/+71
|
* Make map draggableArne Dußin2020-10-29-4/+33
| | | | | The map can be dragged around, but since the grid is not yet infinitely big, it feels quite weird to zoom and drag
* Make rectangles zoom together with the gridArne Dußin2020-10-29-29/+149
|
* Add option to abort adding a rectangleArne Dußin2020-10-28-1/+4
|
* Add possibility to draw rectanglesArne Dußin2020-10-28-8/+1536
|
* Merge branch 'master' of github.com:LordSentox/graf_kartoArne Dußin2020-10-28-2/+2
|\
| * Correct miscellaneous typosScosh2020-10-20-2/+2
| |
* | Add simple grid that can be scrolledArne Dußin2020-10-28-1/+40
|/
* Fix MarkdownArne Dußin2020-10-20-22/+22
|
* Add essential editor requirementsArne Dußin2020-10-20-0/+25
|
* Initialise empty rust projectArne Dußin2020-10-20-0/+13