| Commit message (Collapse) | Author | Age | Lines | ||
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| * | Remove unused imports | Arne Dußin | 2020-11-20 | -1/+0 | |
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| * | Add simple tool sidebar gui | Arne Dußin | 2020-11-20 | -30/+155 | |
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| * | Merge branch 'polygon' | Arne Dußin | 2020-11-18 | -3/+976 | |
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| | * | Implement bounding box function | Arne Dußin | 2020-11-18 | -21/+138 | |
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| | * | Add self intersection for polygon graphs | Arne Dußin | 2020-11-18 | -20/+142 | |
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| | * | Fix silly bug in min function | Arne Dußin | 2020-11-18 | -3/+25 | |
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| | * | Add polygon graph | Arne Dußin | 2020-11-17 | -1/+369 | |
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| | * | Add intersection point algorithm | Arne Dußin | 2020-11-15 | -116/+151 | |
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| | * | Fix the polygon point containment algorithm | Arne Dußin | 2020-11-12 | -29/+83 | |
| | | | | | | | | | | | | | | | | | The algorithm before was really not working for a lot of edge cases and very difficult to adapt. This version is definitely not the be-all and end-all, but it should work for most (well, hopefully all) cases. After refactoring and hopefully simplifying and straightening out the logic a little more, it should be verifiable. | ||||
| | * | Add polygon that can check if a point is inside | Arne Dußin | 2020-11-11 | -2/+257 | |
| | | | | | | | | | | | ..except for one super super edgy edge case, but I wanted to get this algorithm out into a commit before I ruin it completely (probably) | ||||
| * | | Merge pull request #17 from LordSentox/fix-ghost-tools | Max Pernklau | 2020-11-16 | -0/+8 | |
| |\ \ | | | | | | | Fix ghost tools | ||||
| | * \ | Merge branch 'fix-dim-markers' into fix-ghost-tools | Arne Dußin | 2020-11-15 | -0/+10 | |
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| | * | | | Fix deletion and wall tool ghosts | Arne Dußin | 2020-11-15 | -0/+8 | |
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| * | | | Merge pull request #16 from LordSentox/fix-dim-markers | Arne Dußin | 2020-11-15 | -0/+10 | |
| |\ \ \ | |/ / |/| / | |/ | Fix the dimension indicators persisting after add | ||||
| | * | Fix the dimension indicators persisting after add | Arne Dußin | 2020-11-15 | -0/+10 | |
| |/ | | | | | The dimension indicators were drawn very for the blink of an eye when starting a rect that comes after the first. This commit should fix that. | ||||
| * | Add constant for the grid accuracy | Arne Dußin | 2020-11-10 | -9/+14 | |
| | | | | | | 0.5 was used as a magical number throughout the code for that until now, which I now changed. | ||||
| * | Fix some style errors | Arne Dußin | 2020-11-10 | -6/+28 | |
| | | | | | | Fixed the last warnings and ran clippy on the project. Fixed where appropriate and taught clippy otherwise. Now runs through clean. | ||||
| * | Remove unused imports | Arne Dußin | 2020-11-10 | -4/+3 | |
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| * | Add dimension indicator without direct value editing | Arne Dußin | 2020-11-10 | -4/+312 | |
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| * | Fix next icon still being drawn when tool is inactive | Arne Dußin | 2020-11-10 | -31/+51 | |
| | | | | | | | | The icon that would be placed next, but is not on the map was always drawn once the icon-tool was activated once. This is no longer the case. Also, the tool now saves the last icon that was selected and keeps the rotation of it between placements, which I deemed more intuitive. | ||||
| * | Fix editor not using the configured keybindings | Arne Dußin | 2020-11-09 | -11/+6 | |
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| * | Remove instant exit key in favour of OS-keys | Arne Dußin | 2020-11-09 | -1/+4 | |
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| * | Add configuration options | Arne Dußin | 2020-11-09 | -46/+414 | |
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| * | Make it so icons can rotate | Arne Dußin | 2020-11-08 | -34/+73 | |
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| * | Make icons deletable | Arne Dußin | 2020-11-06 | -0/+1 | |
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| * | Bump up version | Arne Dußin | 2020-11-06 | -1/+1 | |
| | | | | | | The basic editor milestone was hit, so it was time to bump up the version number. YAY | ||||
| * | Add icon tool | Arne Dußin | 2020-11-06 | -25/+188 | |
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| * | Remove test svg render | Arne Dußin | 2020-11-05 | -8/+0 | |
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| * | Add (very) basic path-drawing | Arne Dußin | 2020-11-03 | -2/+435 | |
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| * | Combine zooming in and zooming out into one function | Arne Dußin | 2020-11-02 | -51/+36 | |
| | | | | | | There was a lot of duplicate and hacky code in the zooming functions, so I made them cleaner while hopefully staying true to the idea. | ||||
| * | Limit FPS to 120 | Arne Dußin | 2020-11-02 | -0/+1 | |
| | | | | | | At least under windows a very high CPU and GPU load was noticed, which is why this change was made. | ||||
| * | Remove TODO that is done | Arne Dußin | 2020-11-02 | -1/+0 | |
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| * | Tether on zoom | Arne Dußin | 2020-11-02 | -5/+18 | |
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| * | Change wall tool to not cancel when clicking | Arne Dußin | 2020-11-01 | -1/+1 | |
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| * | Add basic deletion tool | Arne Dußin | 2020-11-01 | -7/+85 | |
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| * | Make zoom-levels whole numbers to combat round-err | Arne Dußin | 2020-11-01 | -2/+28 | |
| | | | | | | | | | The grid was offset at certain zoom-levels and lower positions, so for now I just made only whole zoom-levels possible, which removes the offset. However, I consider this a band-aid-solution. Maybe change from f32 to f64 and try out if that fixes it? Otherwise, a different algorithm might work. | ||||
| * | Change pretty config of RON output format | Arne Dußin | 2020-11-01 | -0/+1 | |
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| * | Add swap.ron to gitignore | Arne Dußin | 2020-11-01 | -0/+1 | |
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| * | Remove swap.ron | Arne Dußin | 2020-11-01 | -11/+0 | |
| | | | | | This shouldn't have been pushed in the first place.. whoops :3 | ||||
| * | Add feature to load and save to a test swap-file | Arne Dußin | 2020-11-01 | -4/+56 | |
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| * | Make walls 10cm thick instead of constant pixel values | Arne Dußin | 2020-11-01 | -2/+2 | |
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| * | Refactor a major part of the project | Arne Dußin | 2020-11-01 | -123/+911 | |
| | | | | | | | | | | | In order to be able to save and load the map, a major rework of the code seemed necessary, since Vector2 and Rectangle of raylib do not implement serialize, and it seems cleanest to use the serialize/deserialize traits of serde, to save for instance to RON. ToolShed was renamed to Editor, since it should better show, that it does quite a bit more than harbour tools. The map data is now centrally saved in the editor, instead of decentralised in the tool structs. | ||||
| * | Add stub for deletion tool | Arne Dußin | 2020-11-01 | -2/+28 | |
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| * | Remove commented out code | Arne Dußin | 2020-10-31 | -13/+0 | |
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| * | Make walls thicker | Arne Dußin | 2020-10-31 | -1/+16 | |
| | | | | | | Walls were really hard to see, especially on High-DPI Monitors, so I made them stand out more | ||||
| * | Add wall tool | Arne Dußin | 2020-10-31 | -16/+141 | |
| | | | | | | | The wall tool is currently just one pixels lines, which must be changed in the future, of course, but this is also to test changing between tools. | ||||
| * | Snap rooms to the grid | Arne Dußin | 2020-10-30 | -2/+28 | |
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| * | Make rooms a little bit brighter | Arne Dußin | 2020-10-30 | -6/+6 | |
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| * | Rewrite project to use raylib instead of piston | Arne Dußin | 2020-10-30 | -1617/+237 | |
| | | | | | | Sorry piston.. I really tried liking you, but I just couldn't :/ It's not you, it's me. What am I saying? It's you, sorry not sorry. | ||||
| * | Make grid "infinite" | Arne Dußin | 2020-10-29 | -21/+71 | |
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