| Commit message (Collapse) | Author | Age | Lines | |
|---|---|---|---|---|
| * | Add polygon rooms that can actually kind of be used | Arne Dußin | 2020-11-25 | -0/+21 |
| | | | | | | | It's still kind of strange to use the polygon tool, but at least it seems stable enough so I'm confident enough (and sick enough of it) to release it into the wild. | |||
| * | Add dimension indicator without direct value editing | Arne Dußin | 2020-11-10 | -0/+151 |
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| * | Make it so icons can rotate | Arne Dußin | 2020-11-08 | -1/+1 |
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| * | Add (very) basic path-drawing | Arne Dußin | 2020-11-03 | -0/+39 |
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| * | Add basic deletion tool | Arne Dußin | 2020-11-01 | -0/+1 |
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| * | Refactor a major part of the project | Arne Dußin | 2020-11-01 | -0/+326 |
| | | | | | | | | | | | In order to be able to save and load the map, a major rework of the code seemed necessary, since Vector2 and Rectangle of raylib do not implement serialize, and it seems cleanest to use the serialize/deserialize traits of serde, to save for instance to RON. ToolShed was renamed to Editor, since it should better show, that it does quite a bit more than harbour tools. The map data is now centrally saved in the editor, instead of decentralised in the tool structs. | |||
| * | Rewrite project to use raylib instead of piston | Arne Dußin | 2020-10-30 | -1395/+17 |
| | | | | | | Sorry piston.. I really tried liking you, but I just couldn't :/ It's not you, it's me. What am I saying? It's you, sorry not sorry. | |||
| * | Add possibility to draw rectangles | Arne Dußin | 2020-10-28 | -0/+1441 |
