| Commit message (Collapse) | Author | Age | Lines |
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Before, the deletion tool was not targeting polygons. I also took the
liberty to broaden the functionality of the surface trait, which now can
check if a rectangle or polygon is contained.
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The math module was starting to be mostly polygon files and functions,
so those got their own subfolder to make the math module less of a mess.
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..except for one super super edgy edge case, but I wanted to get this
algorithm out into a commit before I ruin it completely (probably)
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In order to be able to save and load the map, a major rework of the code
seemed necessary, since Vector2 and Rectangle of raylib do not implement
serialize, and it seems cleanest to use the serialize/deserialize traits
of serde, to save for instance to RON. ToolShed was renamed to Editor,
since it should better show, that it does quite a bit more than harbour
tools. The map data is now centrally saved in the editor, instead of
decentralised in the tool structs.
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