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* Change to polygongraph instead of polygon in roomtoolArne Dußin2020-12-27-4/+3
| | | | | | | | | | | The polygon room tool used a convoluted process for determining what the user actually wants to draw. I have changed to the polygon graph instead, which makes the checks easier and restricts the user a bit less. In the process however I found a serious problem with my handling float, so everything needed to change to margin compares (which I of course should have done in the beginning. Guys, take the warning seriously and don't ignore it for ten years like I did. It will come back to haunt you.. apparently) instead of direct equality.
* Add previously missing docs where appropriateArne Dußin2020-12-21-0/+4
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* Add dimensional indicator with scalingArne Dußin2020-12-20-1/+1
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* Add constant for default colours and selection toolArne Dußin2020-12-16-1/+1
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* Refactor to make interaction between tools easierArne Dußin2020-12-15-0/+36
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* Change to f64 as the preferred floating point numberArne Dußin2020-11-27-20/+22
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* Make polygons deletableArne Dußin2020-11-26-19/+24
| | | | | | Before, the deletion tool was not targeting polygons. I also took the liberty to broaden the functionality of the surface trait, which now can check if a rectangle or polygon is contained.
* Move containment of points/ lines into traitArne Dußin2020-11-21-55/+57
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* Add basic deletion toolArne Dußin2020-11-01-1/+18
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* Refactor a major part of the projectArne Dußin2020-11-01-0/+178
In order to be able to save and load the map, a major rework of the code seemed necessary, since Vector2 and Rectangle of raylib do not implement serialize, and it seems cleanest to use the serialize/deserialize traits of serde, to save for instance to RON. ToolShed was renamed to Editor, since it should better show, that it does quite a bit more than harbour tools. The map data is now centrally saved in the editor, instead of decentralised in the tool structs.