| Commit message (Collapse) | Author | Age | Lines |
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Before there was an extra data type for rectangular rooms. This is now
changed, with the rectangle tool remaining, to create these often
required rooms faster, but the data type is just a normal polygon that
is generated from a rect to reduce redundancy.
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The polygon room tool used a convoluted process for determining what the
user actually wants to draw. I have changed to the polygon graph
instead, which makes the checks easier and restricts the user a bit
less. In the process however I found a serious problem with my handling
float, so everything needed to change to margin compares (which I of
course should have done in the beginning. Guys, take the warning
seriously and don't ignore it for ten years like I did. It will come
back to haunt you.. apparently) instead of direct equality.
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Before, the deletion tool was not targeting polygons. I also took the
liberty to broaden the functionality of the surface trait, which now can
check if a rectangle or polygon is contained.
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In order to be able to save and load the map, a major rework of the code
seemed necessary, since Vector2 and Rectangle of raylib do not implement
serialize, and it seems cleanest to use the serialize/deserialize traits
of serde, to save for instance to RON. ToolShed was renamed to Editor,
since it should better show, that it does quite a bit more than harbour
tools. The map data is now centrally saved in the editor, instead of
decentralised in the tool structs.
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