| Commit message (Collapse) | Author | Age | Lines | |
|---|---|---|---|---|
| * | Add polygon that can check if a point is inside | Arne Dußin | 2020-11-11 | -2/+257 |
| | | | | | | ..except for one super super edgy edge case, but I wanted to get this algorithm out into a commit before I ruin it completely (probably) | |||
| * | Fix some style errors | Arne Dußin | 2020-11-10 | -2/+14 |
| | | | | | | Fixed the last warnings and ran clippy on the project. Fixed where appropriate and taught clippy otherwise. Now runs through clean. | |||
| * | Add dimension indicator without direct value editing | Arne Dußin | 2020-11-10 | -2/+21 |
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| * | Add basic deletion tool | Arne Dußin | 2020-11-01 | -1/+18 |
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| * | Refactor a major part of the project | Arne Dußin | 2020-11-01 | -0/+434 |
| In order to be able to save and load the map, a major rework of the code seemed necessary, since Vector2 and Rectangle of raylib do not implement serialize, and it seems cleanest to use the serialize/deserialize traits of serde, to save for instance to RON. ToolShed was renamed to Editor, since it should better show, that it does quite a bit more than harbour tools. The map data is now centrally saved in the editor, instead of decentralised in the tool structs. | ||||
