| Commit message (Collapse) | Author | Age | Lines | |
|---|---|---|---|---|
| * | Remove unused imports | Arne Dußin | 2020-11-10 | -1/+1 |
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| * | Add configuration options | Arne Dußin | 2020-11-09 | -10/+17 |
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| * | Add icon tool | Arne Dußin | 2020-11-06 | -10/+4 |
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| * | Change wall tool to not cancel when clicking | Arne Dußin | 2020-11-01 | -1/+1 |
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| * | Make walls 10cm thick instead of constant pixel values | Arne Dußin | 2020-11-01 | -2/+2 |
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| * | Refactor a major part of the project | Arne Dußin | 2020-11-01 | -17/+19 |
| | | | | | | | | | | | In order to be able to save and load the map, a major rework of the code seemed necessary, since Vector2 and Rectangle of raylib do not implement serialize, and it seems cleanest to use the serialize/deserialize traits of serde, to save for instance to RON. ToolShed was renamed to Editor, since it should better show, that it does quite a bit more than harbour tools. The map data is now centrally saved in the editor, instead of decentralised in the tool structs. | |||
| * | Remove commented out code | Arne Dußin | 2020-10-31 | -13/+0 |
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| * | Make walls thicker | Arne Dußin | 2020-10-31 | -1/+16 |
| | | | | | | Walls were really hard to see, especially on High-DPI Monitors, so I made them stand out more | |||
| * | Add wall tool | Arne Dußin | 2020-10-31 | -0/+79 |
| The wall tool is currently just one pixels lines, which must be changed in the future, of course, but this is also to test changing between tools. | ||||
