| Commit message (Collapse) | Author | Age | Lines |
| | |
|
| | |
|
| |
|
|
|
| |
0.5 was used as a magical number throughout the code for that until now,
which I now changed.
|
| | |
|
| | |
|
| | |
|
| | |
|
| | |
|
| |
|
|
|
|
|
|
|
|
| |
In order to be able to save and load the map, a major rework of the code
seemed necessary, since Vector2 and Rectangle of raylib do not implement
serialize, and it seems cleanest to use the serialize/deserialize traits
of serde, to save for instance to RON. ToolShed was renamed to Editor,
since it should better show, that it does quite a bit more than harbour
tools. The map data is now centrally saved in the editor, instead of
decentralised in the tool structs.
|
| | |
|
| |
|
|
|
| |
Walls were really hard to see, especially on High-DPI Monitors, so I
made them stand out more
|
|
|
The wall tool is currently just one pixels lines, which must be changed
in the future, of course, but this is also to test changing between
tools.
|