| Commit message (Collapse) | Author | Age | Lines |
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Fixed the last warnings and ran clippy on the project. Fixed where
appropriate and taught clippy otherwise. Now runs through clean.
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The icon that would be placed next, but is not on the map was always
drawn once the icon-tool was activated once. This is no longer the case.
Also, the tool now saves the last icon that was selected and keeps the
rotation of it between placements, which I deemed more intuitive.
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In order to be able to save and load the map, a major rework of the code
seemed necessary, since Vector2 and Rectangle of raylib do not implement
serialize, and it seems cleanest to use the serialize/deserialize traits
of serde, to save for instance to RON. ToolShed was renamed to Editor,
since it should better show, that it does quite a bit more than harbour
tools. The map data is now centrally saved in the editor, instead of
decentralised in the tool structs.
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Walls were really hard to see, especially on High-DPI Monitors, so I
made them stand out more
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The wall tool is currently just one pixels lines, which must be changed
in the future, of course, but this is also to test changing between
tools.
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Sorry piston.. I really tried liking you, but I just couldn't :/
It's not you, it's me. What am I saying? It's you, sorry not sorry.
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