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* Make walls 10cm thick instead of constant pixel valuesArne Dußin2020-11-01-2/+2
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* Refactor a major part of the projectArne Dußin2020-11-01-82/+38
| | | | | | | | | | In order to be able to save and load the map, a major rework of the code seemed necessary, since Vector2 and Rectangle of raylib do not implement serialize, and it seems cleanest to use the serialize/deserialize traits of serde, to save for instance to RON. ToolShed was renamed to Editor, since it should better show, that it does quite a bit more than harbour tools. The map data is now centrally saved in the editor, instead of decentralised in the tool structs.
* Add stub for deletion toolArne Dußin2020-11-01-2/+28
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* Remove commented out codeArne Dußin2020-10-31-13/+0
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* Make walls thickerArne Dußin2020-10-31-1/+16
| | | | | Walls were really hard to see, especially on High-DPI Monitors, so I made them stand out more
* Add wall toolArne Dußin2020-10-31-12/+137
| | | | | | The wall tool is currently just one pixels lines, which must be changed in the future, of course, but this is also to test changing between tools.
* Snap rooms to the gridArne Dußin2020-10-30-2/+10
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* Make rooms a little bit brighterArne Dußin2020-10-30-6/+6
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* Rewrite project to use raylib instead of pistonArne Dußin2020-10-30-0/+97
Sorry piston.. I really tried liking you, but I just couldn't :/ It's not you, it's me. What am I saying? It's you, sorry not sorry.