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* Refactor a major part of the projectArne Dußin2020-11-01-17/+17
| | | | | | | | | | In order to be able to save and load the map, a major rework of the code seemed necessary, since Vector2 and Rectangle of raylib do not implement serialize, and it seems cleanest to use the serialize/deserialize traits of serde, to save for instance to RON. ToolShed was renamed to Editor, since it should better show, that it does quite a bit more than harbour tools. The map data is now centrally saved in the editor, instead of decentralised in the tool structs.
* Rewrite project to use raylib instead of pistonArne Dußin2020-10-30-41/+35
| | | | | Sorry piston.. I really tried liking you, but I just couldn't :/ It's not you, it's me. What am I saying? It's you, sorry not sorry.
* Make map draggableArne Dußin2020-10-29-0/+5
| | | | | The map can be dragged around, but since the grid is not yet infinitely big, it feels quite weird to zoom and drag
* Make rectangles zoom together with the gridArne Dußin2020-10-29-0/+130