| Commit message (Collapse) | Author | Age | Lines | |
|---|---|---|---|---|
| * | Refactor a major part of the project | Arne Dußin | 2020-11-01 | -17/+17 |
| | | | | | | | | | | | In order to be able to save and load the map, a major rework of the code seemed necessary, since Vector2 and Rectangle of raylib do not implement serialize, and it seems cleanest to use the serialize/deserialize traits of serde, to save for instance to RON. ToolShed was renamed to Editor, since it should better show, that it does quite a bit more than harbour tools. The map data is now centrally saved in the editor, instead of decentralised in the tool structs. | |||
| * | Rewrite project to use raylib instead of piston | Arne Dußin | 2020-10-30 | -41/+35 |
| | | | | | | Sorry piston.. I really tried liking you, but I just couldn't :/ It's not you, it's me. What am I saying? It's you, sorry not sorry. | |||
| * | Make map draggable | Arne Dußin | 2020-10-29 | -0/+5 |
| | | | | | | The map can be dragged around, but since the grid is not yet infinitely big, it feels quite weird to zoom and drag | |||
| * | Make rectangles zoom together with the grid | Arne Dußin | 2020-10-29 | -0/+130 |
