| Commit message (Collapse) | Author | Age | Lines | ||
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| * | Make icons deletable | Arne Dußin | 2020-11-06 | -0/+1 | |
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| * | Add icon tool | Arne Dußin | 2020-11-06 | -25/+181 | |
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| * | Remove test svg render | Arne Dußin | 2020-11-05 | -8/+0 | |
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| * | Add (very) basic path-drawing | Arne Dußin | 2020-11-03 | -2/+360 | |
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| * | Combine zooming in and zooming out into one function | Arne Dußin | 2020-11-02 | -51/+36 | |
| | | | | | | There was a lot of duplicate and hacky code in the zooming functions, so I made them cleaner while hopefully staying true to the idea. | ||||
| * | Limit FPS to 120 | Arne Dußin | 2020-11-02 | -0/+1 | |
| | | | | | | At least under windows a very high CPU and GPU load was noticed, which is why this change was made. | ||||
| * | Remove TODO that is done | Arne Dußin | 2020-11-02 | -1/+0 | |
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| * | Tether on zoom | Arne Dußin | 2020-11-02 | -5/+18 | |
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| * | Change wall tool to not cancel when clicking | Arne Dußin | 2020-11-01 | -1/+1 | |
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| * | Add basic deletion tool | Arne Dußin | 2020-11-01 | -7/+83 | |
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| * | Make zoom-levels whole numbers to combat round-err | Arne Dußin | 2020-11-01 | -2/+28 | |
| | | | | | | | | | The grid was offset at certain zoom-levels and lower positions, so for now I just made only whole zoom-levels possible, which removes the offset. However, I consider this a band-aid-solution. Maybe change from f32 to f64 and try out if that fixes it? Otherwise, a different algorithm might work. | ||||
| * | Change pretty config of RON output format | Arne Dußin | 2020-11-01 | -0/+1 | |
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| * | Add feature to load and save to a test swap-file | Arne Dußin | 2020-11-01 | -4/+45 | |
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| * | Make walls 10cm thick instead of constant pixel values | Arne Dußin | 2020-11-01 | -2/+2 | |
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| * | Refactor a major part of the project | Arne Dußin | 2020-11-01 | -123/+581 | |
| | | | | | | | | | | | In order to be able to save and load the map, a major rework of the code seemed necessary, since Vector2 and Rectangle of raylib do not implement serialize, and it seems cleanest to use the serialize/deserialize traits of serde, to save for instance to RON. ToolShed was renamed to Editor, since it should better show, that it does quite a bit more than harbour tools. The map data is now centrally saved in the editor, instead of decentralised in the tool structs. | ||||
| * | Add stub for deletion tool | Arne Dußin | 2020-11-01 | -2/+28 | |
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| * | Remove commented out code | Arne Dußin | 2020-10-31 | -13/+0 | |
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| * | Make walls thicker | Arne Dußin | 2020-10-31 | -1/+16 | |
| | | | | | | Walls were really hard to see, especially on High-DPI Monitors, so I made them stand out more | ||||
| * | Add wall tool | Arne Dußin | 2020-10-31 | -16/+141 | |
| | | | | | | | The wall tool is currently just one pixels lines, which must be changed in the future, of course, but this is also to test changing between tools. | ||||
| * | Snap rooms to the grid | Arne Dußin | 2020-10-30 | -2/+28 | |
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| * | Make rooms a little bit brighter | Arne Dußin | 2020-10-30 | -6/+6 | |
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| * | Rewrite project to use raylib instead of piston | Arne Dußin | 2020-10-30 | -219/+219 | |
| | | | | | | Sorry piston.. I really tried liking you, but I just couldn't :/ It's not you, it's me. What am I saying? It's you, sorry not sorry. | ||||
| * | Make grid "infinite" | Arne Dußin | 2020-10-29 | -21/+71 | |
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| * | Make map draggable | Arne Dußin | 2020-10-29 | -4/+33 | |
| | | | | | | The map can be dragged around, but since the grid is not yet infinitely big, it feels quite weird to zoom and drag | ||||
| * | Make rectangles zoom together with the grid | Arne Dußin | 2020-10-29 | -29/+149 | |
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| * | Add option to abort adding a rectangle | Arne Dußin | 2020-10-28 | -1/+4 | |
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| * | Add possibility to draw rectangles | Arne Dußin | 2020-10-28 | -6/+92 | |
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| * | Add simple grid that can be scrolled | Arne Dußin | 2020-10-28 | -1/+40 | |
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| * | Initialise empty rust project | Arne Dußin | 2020-10-20 | -0/+3 | |
