From 2db23f3213ff1bb2fe0cf005e922536da7ff5cd7 Mon Sep 17 00:00:00 2001 From: Arne Dußin Date: Sun, 1 Nov 2020 17:44:51 +0100 Subject: Refactor a major part of the project In order to be able to save and load the map, a major rework of the code seemed necessary, since Vector2 and Rectangle of raylib do not implement serialize, and it seems cleanest to use the serialize/deserialize traits of serde, to save for instance to RON. ToolShed was renamed to Editor, since it should better show, that it does quite a bit more than harbour tools. The map data is now centrally saved in the editor, instead of decentralised in the tool structs. --- src/math/vec2.rs | 233 +++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 233 insertions(+) create mode 100644 src/math/vec2.rs (limited to 'src/math/vec2.rs') diff --git a/src/math/vec2.rs b/src/math/vec2.rs new file mode 100644 index 0000000..ea549d7 --- /dev/null +++ b/src/math/vec2.rs @@ -0,0 +1,233 @@ +use crate::math::Rect; +use alga::general::{ClosedAdd, ClosedSub}; +use nalgebra::{RealField, Scalar}; +use serde::{Deserialize, Serialize}; +use std::cmp::Ordering; +use std::convert::{From, Into}; +use std::fmt; +use std::ops::{Add, AddAssign, Div, Mul, Sub, SubAssign}; + +#[derive(Clone, Copy, Debug, Default, PartialEq, PartialOrd, Serialize, Deserialize, Eq)] +pub struct Vec2 { + pub x: T, + pub y: T, +} + +impl Vec2 { + pub fn new(x: T, y: T) -> Self { + Self { x, y } + } + + pub fn len(&self) -> T + where + T: RealField, + { + (self.x * self.x + self.y * self.y).sqrt() + } +} + +// This is sad, but also sadly necessary :/ +impl Into for Vec2 +where + T: Into + Scalar + Copy, +{ + fn into(self) -> raylib::ffi::Vector2 { + raylib::ffi::Vector2 { + x: self.x.into(), + y: self.y.into(), + } + } +} + +impl From for Vec2 +where + T: From + Scalar + Copy, +{ + fn from(v: raylib::ffi::Vector2) -> Self { + Self { + x: T::from(v.x), + y: T::from(v.y), + } + } +} +impl Into for Vec2 +where + T: Into, +{ + fn into(self) -> raylib::math::Vector2 { + raylib::math::Vector2 { + x: self.x.into(), + y: self.y.into(), + } + } +} + +impl From for Vec2 +where + T: From, +{ + fn from(v: raylib::math::Vector2) -> Self { + Self { + x: T::from(v.x), + y: T::from(v.y), + } + } +} + +// Begin mathematical operators ----------------------------------------------- + +// Addition +impl Add for Vec2 { + type Output = Self; + + fn add(self, rhs: Self) -> Self { + Vec2::new(self.x + rhs.x, self.y + rhs.y) + } +} + +impl Add<(T, T)> for Vec2 { + type Output = Self; + + fn add(self, (x, y): (T, T)) -> Self { + Vec2::new(self.x + x, self.y + y) + } +} + +impl Add for Vec2 { + type Output = Self; + + fn add(self, rhs: T) -> Self { + Vec2::new(self.x + rhs, self.y + rhs) + } +} + +impl AddAssign for Vec2 { + fn add_assign(&mut self, rhs: Self) { + self.x += rhs.x; + self.y += rhs.y; + } +} + +impl AddAssign<(T, T)> for Vec2 { + fn add_assign(&mut self, (x, y): (T, T)) { + self.x += x; + self.y += y; + } +} + +// Subtraction +impl Sub for Vec2 { + type Output = Self; + + fn sub(self, rhs: Self) -> Self { + Vec2::new(self.x - rhs.x, self.y - rhs.y) + } +} + +impl Sub<(T, T)> for Vec2 { + type Output = Self; + + fn sub(self, (x, y): (T, T)) -> Self { + Vec2::new(self.x - x, self.y - y) + } +} + +impl Sub for Vec2 { + type Output = Self; + + fn sub(self, rhs: T) -> Self { + Vec2::new(self.x - rhs, self.y - rhs) + } +} + +impl SubAssign for Vec2 { + fn sub_assign(&mut self, rhs: Self) { + self.x -= rhs.x; + self.y -= rhs.y; + } +} + +impl SubAssign<(T, T)> for Vec2 { + fn sub_assign(&mut self, (x, y): (T, T)) { + self.x -= x; + self.y -= y; + } +} + +// Scalar multiplication +impl + Mul + Copy> Mul for Vec2 { + type Output = T; + + fn mul(self, rhs: Self) -> T { + self.x * rhs.x + self.y * rhs.y + } +} + +impl + Copy> Mul for Vec2 { + type Output = Self; + + fn mul(self, rhs: T) -> Self { + Vec2::new(self.x * rhs, self.y * rhs) + } +} + +impl + Copy> Div for Vec2 { + type Output = Self; + + fn div(self, rhs: T) -> Self { + Vec2::new(self.x / rhs, self.y / rhs) + } +} + +// End of mathematical operators ---------------------------------------------- + +// By default, the coordinates are first compared by their y-coordinates, then +// their x-coordinates +impl Ord for Vec2 +where + T: Ord + Copy + 'static, +{ + fn cmp(&self, other: &Self) -> Ordering { + match self.y.cmp(&other.y) { + Ordering::Equal => self.x.cmp(&other.x), + y_order => y_order, + } + } +} + +// Helper function to determine the absolute positive difference between two +// Values, which don't have to be signed. +fn difference_abs(a: T, b: T) -> T +where + T: ClosedSub + PartialOrd, +{ + if a > b { + a - b + } else { + b - a + } +} + +// Helper function that removes all points inside the vector that are not +// contained inside the optional limit Rect +fn retain_inside_limits(items: Vec>, limits: Option>) -> Vec> +where + T: PartialOrd + std::fmt::Debug + Copy + Add, +{ + // Fast return in case there are no limits + if limits.is_none() { + return items; + } + let limits = limits.unwrap(); + + // Retain only items that are within the bounds of the limits rect + items + .into_iter() + .filter(|v| { + v.x >= limits.x + && v.x <= limits.x + limits.w + && v.y >= limits.y + && v.y <= limits.y + limits.h + }) + .collect() +} -- cgit v1.2.3-70-g09d2