//! In-window Command line interface. Used for operations that are just easier than with GUI. //! //! Sometimes it is nice to have a GUI, for instance when a selection has to be made, things have to //! be moved etc., however for operations like saving/loading and exporting, no such thing has to be //! done and the GUI is really just slowing you down (at least in my opinion). For these operations, //! it is much better to simply have a command do that specific thing. It is also much easier to //! implement a new command, so features can be tested more quickly. For some things, there should //! still be a GUI option. With the example of saving/loading, it is much easier to find some hidden //! folder in a GUI, so that is definitely a consideration for the future. pub mod cmd; pub use self::cmd::*; use crate::colours::DEFAULT_COLOURS; use crate::math::Vec2; use crate::Editor; use raylib::drawing::{RaylibDraw, RaylibDrawHandle}; use raylib::ffi::KeyboardKey; use raylib::RaylibHandle; /// The command line interface. Should be created only once per program instance. pub struct CLI { text: String, active: bool, } impl CLI { /// Create a CLI for this instance pub fn new() -> Self { Self { text: String::new(), active: false, } } /// Activates the CLI, which will now capture keyboard input and execute commands accordingly. pub fn activate(&mut self) { if !self.active { self.text = ";".to_owned(); self.active = true; } } /// Handle input for the command line and perform any commands the user may want to run. pub fn update(&mut self, rl: &mut RaylibHandle, editor: &mut Editor) { /* Check if the CLI is currently active. If not and it should not be activated according to * keyboard input, there is nothing to do. */ if !self.active { if rl.is_key_pressed(KeyboardKey::KEY_SEMICOLON) { // Don't write the keypress again. rl.get_key_pressed(); self.activate(); } else { return; } } // The CLI is currently active. Handle input to it. if let Some(key) = rl.get_key_pressed_number() { self.text.push(key as u8 as char); } else if rl.is_key_pressed(KeyboardKey::KEY_BACKSPACE) { self.text.pop(); } else if rl.is_key_pressed(KeyboardKey::KEY_ESCAPE) { self.text.clear(); } // When the text is empty, there is also no command marker, so set as inactive and leave. if self.text.is_empty() { self.active = false; return; } // Perform the entered command, when the enter-key is pressed. if rl.is_key_pressed(KeyboardKey::KEY_ENTER) { self.active = false; match cmd::parse_command(&self.text[1..]) { Ok(cmd) => match cmd.process(editor) { Ok(res) => self.text = format!("SUCCESS: {}", res), Err(err) => self.text = format!("ERROR: {}", err), }, Err(err) => self.text = format!("SYNTAX ERROR: {}", err), } } } /// Draw the command line at the bottom of the window. pub fn draw(&self, rld: &mut RaylibDrawHandle) { let pos = Vec2::new(150., rld.get_screen_height() as f32 - 25.); rld.draw_rectangle_v( pos, Vec2::new(rld.get_screen_width() as f32 - pos.x, 25.), DEFAULT_COLOURS.cli_background, ); rld.draw_text( &self.text, 155, rld.get_screen_height() - 22, 20, DEFAULT_COLOURS.cli_foreground, ); } }