//! Bindings module, which is a key combination that does something when pressed. use super::Button; use raylib::RaylibHandle; use serde::{Deserialize, Serialize}; /// Binding struct, which holds any number of buttons (keyboard and mouse may be mixed, if desired) #[derive(Clone, PartialEq, Eq, Hash, Serialize, Deserialize)] pub struct Binding { buttons: Vec