//! Something that's mappable can be placed on the map and drawn at a specific position. It has a //! dimension on the map and may be transformable in various ways. use crate::math::Rect; use crate::transform::Transform; use crate::transformable::NonRigidTransformable; use raylib::drawing::RaylibDrawHandle; /// Anything that can be added to the map or world must implement this trait. pub trait Mappable { /// Draw this to `rld` with the transform. An item that cannot be drawn is not mappable, so /// this must always be implemented. fn draw(&self, rld: &mut RaylibDrawHandle, transform: &Transform); /// Set the selection status of this item. If it is selected, actions that concern all selected /// items will be applied to this item as well. fn set_selected(&mut self, selected: bool); /// Get if this item is currently selected. fn selected(&self) -> bool; /// Get the rectangle that contains the mappable object in its entirety without excess. fn bounding_rect(&self) -> Rect; /// If this mappable item can be transformed in a non-rigid way, a dynamic reference is returned, /// otherwise none. fn as_non_rigid(&self) -> Option<&dyn NonRigidTransformable> { None } /// The same as `as_non_rigid`, but mutably. fn as_non_rigid_mut(&mut self) -> Option<&mut dyn NonRigidTransformable> { None } }