use raylib::math::{Rectangle, Vector2}; /// Function to calculate the bounding rectangle that is between two vectors. The order of the /// vectors is irrelevent for this. As long as they are diagonally opposite of each other, this /// function will work. pub fn bounding_rect(pos1: Vector2, pos2: Vector2) -> Rectangle { let min_x = pos1.x.min(pos2.x); let min_y = pos1.y.min(pos2.y); let max_x = pos1.x.max(pos2.x); let max_y = pos1.y.max(pos2.y); Rectangle { x: min_x, y: min_y, width: max_x - min_x, height: max_y - min_y, } }