use super::Tool; use crate::map::Map; use crate::math::{Rect, Surface, Vec2}; use crate::transform::Transform; use raylib::core::drawing::{RaylibDraw, RaylibDrawHandle}; use crate::colours::DEFAULT_COLOURS; pub struct SelectionTool { selection_rect: Option<(Vec2, Vec2)>, } impl SelectionTool { pub fn new() -> Self { Self { selection_rect: None, } } } impl Tool for SelectionTool { fn deactivate(&mut self) { self.selection_rect = None; } fn update(&mut self, _map: &Map, mouse_pos_m: &Vec2) { if let Some((_, ref mut pos2)) = &mut self.selection_rect { *pos2 = *mouse_pos_m; } } fn draw(&self, rld: &mut RaylibDrawHandle, transform: &Transform) { if let Some((pos1, pos2)) = self.selection_rect { let rect_px = transform.rect_m_to_px(&Rect::bounding_rect(pos1, pos2)); rld.draw_rectangle_rec( rect_px, DEFAULT_COLOURS.selection_rect ); rld.draw_rectangle_lines_ex( rect_px, 4, DEFAULT_COLOURS.selection_rect_outline ); } } fn place_single(&mut self, map: &mut Map, mouse_pos_m: &Vec2) { if let Some((pos1, pos2)) = self.selection_rect { // Select all items on the map that are inside of the selection rectangle let bounds = Rect::bounding_rect(pos1, pos2); for element in map.elements_mut() { // TODO: Make it possible to do this additively by custom keybinding. element.set_selected(bounds.contains_rect(&element.bounding_rect())); } self.selection_rect = None; } else { self.selection_rect = Some((*mouse_pos_m, *mouse_pos_m)); } } fn abort(&mut self) { self.selection_rect = None; } }