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path: root/src/client/map/mappable.rs
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//! Something that's mappable can be placed on the map and drawn at a specific position. It has a
//! dimension on the map and may be transformable in various ways.

use crate::client::transform::Transform;
use crate::world::Component;
use raylib::drawing::RaylibDrawHandle;

/// Anything that can be added to the map or world must implement this trait.
pub trait Mappable {
    /// Draw this to `rld` with the transform. An item that cannot be drawn is not mappable, so
    /// this must always be implemented.
    fn draw(&self, rld: &mut RaylibDrawHandle, transform: &Transform);

    /// Set the selection status of this item. If it is selected, actions that concern all selected
    /// items will be applied to this item as well.
    fn set_selected(&mut self, selected: bool);

    /// Get if this item is currently selected.
    fn selected(&self) -> bool;

    /// Get this mappable as a world component.
    fn as_component(&self) -> &dyn Component;
}