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path: root/src/client/map/room_mark.rs
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//! Polygon rooms are the standard rooms in graf karto. They can take the form of anything that a
//! [Polygon](crate::math::Polygon) can have.

use super::Mappable;
use crate::client::colours::DEFAULT_COLOURS;
use crate::client::transform::Transform;
use crate::client::FLOAT_MARGIN;
use crate::math::{self, Triangle};
use crate::world::{Component, Room};
use raylib::drawing::{RaylibDraw, RaylibDrawHandle};
use std::ops::Deref;

/// A polygon room, which can be placed and modified in the world.
pub struct RoomMark {
    room: Room,
    // The polygon shape, but in triangles, so the polygon does not have to be triangulated every frame.
    triangulated: Vec<Triangle<f64>>,
    selected: bool,
}

impl RoomMark {
    /// Create a room from the given polygon data.
    pub fn from_room(room: Room) -> Self {
        let shape = room.shape().clone();
        Self {
            room,
            triangulated: math::triangulate(shape, FLOAT_MARGIN),
            selected: false,
        }
    }

    /* When the internal polygon changes, it must be retriangulated to be drawn on the screen
     * properly, so this function must be called any time that happens.
     */
    fn retriangulate(&mut self) {
        self.triangulated = math::triangulate(self.room.shape().clone(), FLOAT_MARGIN);
    }
}

impl Mappable for RoomMark {
    fn draw(&self, rld: &mut RaylibDrawHandle, transform: &Transform) {
        for triangle in &self.triangulated {
            rld.draw_triangle(
                transform.point_m_to_px(&triangle.corners()[0]),
                transform.point_m_to_px(&triangle.corners()[1]),
                transform.point_m_to_px(&triangle.corners()[2]),
                if self.selected() {
                    DEFAULT_COLOURS.room_selected
                } else {
                    DEFAULT_COLOURS.room_normal
                },
            )
        }
    }

    fn set_selected(&mut self, selected: bool) {
        self.selected = selected;
    }

    fn selected(&self) -> bool {
        self.selected
    }

    fn as_component(&self) -> &dyn Component {
        self.deref()
    }
}

impl Deref for RoomMark {
    type Target = Room;

    fn deref(&self) -> &Self::Target {
        &self.room
    }
}