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//! Tool for creating icons. For explanation of icons, please see
//! [the icon module](crate::map::icon).
use crate::client::config::IconToolBinds;
use crate::client::input::Input;
use crate::client::map::{icon_texture_manager::IconTextureManager, IconMark, Map, Mappable};
use crate::client::tool::Tool;
use crate::client::transform::Transform;
use crate::math::Vec2;
use crate::net::Cargo;
use crate::net::Connection;
use raylib::core::drawing::RaylibDrawHandle;
use std::ops::Deref;
use std::rc::Rc;
/// The icon tool itself.
pub struct IconTool {
keybindings: IconToolBinds,
/// Saves whether the IconTool is the currently active tool or not.
active: bool,
/// The information of the icon that should be placed / is currently being placed, if it
/// exists.
current_icon: IconMark,
textures: Rc<IconTextureManager>,
}
impl IconTool {
/// Create a new icon tool that renders icons with the provided icon renderer. There should only
/// be one instance of the tool for the program, which should be created in the editor.
pub fn new(keybindings: IconToolBinds, textures: Rc<IconTextureManager>) -> Self {
Self {
keybindings,
active: false,
current_icon: IconMark::new(0, Vec2::default(), 0., textures.clone()),
textures,
}
}
}
impl Tool for IconTool {
fn activate(&mut self) {
self.active = true;
}
fn deactivate(&mut self) {
self.active = false;
}
fn update(&mut self, _map: &Map, mouse_pos_m: &Vec2<f64>) {
self.current_icon.position = *mouse_pos_m;
}
fn draw(&self, rld: &mut RaylibDrawHandle, transform: &Transform) {
if self.active {
self.current_icon.draw(rld, transform);
}
}
fn place_single(
&mut self,
_map: &mut Map,
server: &Connection<Cargo>,
_mouse_pos_m: &Vec2<f64>,
) {
server.send(Cargo::AddIcon(self.current_icon.deref().clone()));
}
fn handle_custom_bindings(
&mut self,
_map: &mut Map,
_server: &Connection<Cargo>,
input: &mut Input,
) {
if input.poll_global(&self.keybindings.next) {
self.current_icon.id = (self.current_icon.id + 1) % self.textures.num_icons();
}
if input.poll_global(&self.keybindings.previous) {
self.current_icon.id =
(self.current_icon.id + self.textures.num_icons() - 1) % self.textures.num_icons();
}
if input.poll_global(&self.keybindings.rotate_clockwise) {
self.current_icon.rotation += 45.;
}
if input.poll_global(&self.keybindings.rotate_counterclockwise) {
self.current_icon.rotation -= 45.;
}
}
}
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