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//! The sidebar showing all tools available to the user. This toolbar handles changing the active tool
//! based on the mouse input and (TODO!) keyboard inputs.
// TODO: Currently, the keyboard shortcuts for tools are handled by the editor, but a lot speaks for
// them being handled by the ToolSidebar instead.
use crate::math::{Rect, Surface, Vec2};
use crate::tool::ToolType;
use crate::Editor;
use raylib::core::texture::Texture2D;
use raylib::rgui::RaylibDrawGui;
use raylib::{RaylibHandle, RaylibThread};
use std::mem;
/// The file containing textures for all buttons describing the tools.
pub const BUTTON_FILE: &str = "assets/button/tool_buttons.png";
/// Sidebar that renders and handles input for the tool activation buttons.
pub struct ToolSidebar {
button_texture: Texture2D,
}
impl ToolSidebar {
/// Create a new tool sidebar. There should be only one sidebar per program instance.
pub fn new(rl: &mut RaylibHandle, rlt: &RaylibThread) -> Self {
let button_texture = rl
.load_texture(rlt, BUTTON_FILE)
.expect("Could not read file containing tool icons.");
Self { button_texture }
}
fn panel_rect(screen_height: u16) -> Rect<f32> {
Rect::new(0., 0., 104., screen_height as f32)
}
/// Check if the mouse is currently being captured by this GUI-element. In that case,
/// everything else that might want to access the mouse will be blocked.
pub fn mouse_captured(screen_height: u16, mouse_pos: Vec2<f32>) -> bool {
Self::panel_rect(screen_height).contains_point(&mouse_pos)
}
/// Draw the tool buttons and encasing panel. Because of the way raylib works, this also handles
/// clicking on tool buttons, which may be changed in the future, should a different gui be
/// chosen.
pub fn draw(&self, screen_height: u16, rld: &mut impl RaylibDrawGui, editor: &mut Editor) {
rld.gui_panel(Self::panel_rect(screen_height));
let mut active = editor.active();
for i in 0..ToolType::NumTools as usize {
let is_current_active = active as usize == i;
if rld.gui_image_button_ex(
Rect::new(20., i as f32 * 100. + 20., 64., 64.),
None,
&self.button_texture,
Rect::new(
is_current_active as u8 as f32 * 64.,
i as f32 * 64.,
64.,
64.,
),
) {
active = unsafe { mem::transmute(i as u8) };
}
}
editor.set_active(active);
}
}
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