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pub mod editor;
pub mod grid;
pub mod map_data;
pub mod math;
pub mod tool;
pub mod transform;
use editor::Editor;
use raylib::prelude::*;
use transform::Transform;
fn main() {
let (mut rl, thread) = raylib::init().resizable().title("Hello there!").build();
let mut editor = Editor::new();
let mut transform = Transform::new();
let mut last_mouse_pos = rl.get_mouse_position();
while !rl.window_should_close() {
let screen_width = rl.get_screen_width();
let screen_height = rl.get_screen_height();
// Move the canvas together with the mouse
if rl.is_mouse_button_down(MouseButton::MOUSE_MIDDLE_BUTTON) {
transform.move_by_px((rl.get_mouse_position() - last_mouse_pos).into());
}
// Handle scrolling of the canvas
if rl.get_mouse_wheel_move() > 0 {
transform.try_zoom_in();
} else if rl.get_mouse_wheel_move() < 0 {
transform.try_zoom_out();
}
editor.update(&rl, &transform);
// Update the last mouse position
last_mouse_pos = rl.get_mouse_position();
// Drawing section
{
let mut d = rl.begin_drawing(&thread);
d.clear_background(Color::BLACK);
grid::draw_grid(&mut d, screen_width, screen_height, &transform);
editor.draw_tools(&mut d, &transform);
}
}
}
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