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//! Module containing the raw map data version of the map.

use super::{IconData, Map, PolygonRoomData, RectRoomData, WallData};
use ron::de::from_reader;
use ron::ser::{to_string_pretty, PrettyConfig};
use serde::{Deserialize, Serialize};
use std::fs::File;
use std::io::{self, Write};
use std::path::Path;

/// The serialisable and deserialisable parts of the map. This can be created to get a version of the
/// map which is persistifiable or sendable/receivable without data overhead or data that might make
/// it easily corruptable.
#[derive(Serialize, Deserialize)]
pub struct MapData {
    pub(super) rect_rooms: Vec<RectRoomData>,
    pub(super) polygon_rooms: Vec<PolygonRoomData>,
    pub(super) walls: Vec<WallData>,
    pub(super) icons: Vec<IconData>,
}

impl MapData {
    /// Create a serialisable map data type from the data elements contained in a map.
    pub fn new(
        rect_rooms: Vec<RectRoomData>,
        polygon_rooms: Vec<PolygonRoomData>,
        walls: Vec<WallData>,
        icons: Vec<IconData>,
    ) -> Self {
        Self {
            rect_rooms,
            polygon_rooms,
            walls,
            icons,
        }
    }

    /// Creates a data struct from the Map. It is important to note, that this data element is not
    /// bound to the Map in any way after this, so changing anything won't change anything in the map.
    /// It is useful however to for instance serialize this map without extra rendering information
    /// included.
    pub fn extract_data(map: &Map) -> Self {
        Self {
            rect_rooms: map
                .rect_rooms()
                .iter()
                .map(|r| *(r as &RectRoomData))
                .collect(),
            polygon_rooms: map
                .polygon_rooms()
                .iter()
                .map(|p| (p as &PolygonRoomData).clone())
                .collect(),
            walls: map
                .walls()
                .iter()
                .map(|w| (w as &WallData).clone())
                .collect(),
            icons: map
                .icons()
                .iter()
                .map(|i| (i as &IconData).clone())
                .collect(),
        }
    }

    /// Load the map data from a file. Fails if the file does not exist or cannot be correctly parsed.
    pub fn load_from_file<P: AsRef<Path>>(path: P) -> io::Result<Self> {
        let file = File::open(&path)?;
        let data: Self = match from_reader(file) {
            Ok(data) => data,
            Err(err) => {
                return Err(io::Error::new(io::ErrorKind::InvalidData, err));
            }
        };

        Ok(data)
    }

    /// Write the map data to the file located at `path`. If the file already exists, it will be
    /// overwritten. If the write fails, an IO-Error is returned.
    pub fn write_to_file<P: AsRef<Path>>(&self, path: P) -> io::Result<()> {
        let mut file = File::create(&path)?;

        let pretty_conf = PrettyConfig::new()
            .with_depth_limit(4)
            .with_decimal_floats(true)
            .with_separate_tuple_members(true)
            .with_indentor("\t".to_owned());
        let string = match to_string_pretty(&self, pretty_conf) {
            Ok(string) => string,
            Err(err) => {
                return Err(io::Error::new(io::ErrorKind::InvalidInput, err));
            }
        };

        file.write_all(&string.as_bytes())
    }
}