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use super::icon_renderer::IconRenderer;
use crate::map::Mappable;
use crate::math::{Vec2, Rect};
use crate::transform::Transform;
use raylib::core::drawing::{RaylibDraw, RaylibDrawHandle};
use raylib::ffi::Color;
use serde::{Deserialize, Serialize};
use std::ops::{Deref, DerefMut};
use std::rc::Rc;
#[derive(Clone, Serialize, Deserialize)]
pub struct IconData {
/// The id of the icon is the icons position in the currently loaded icon_data vector.
pub id: usize,
/// The position of the icon on the map, given by the vector in meters.
pub position: Vec2<f64>,
/// Rotation of the icon texture in degrees.
pub rotation: f64,
}
#[derive(Clone)]
pub struct Icon {
data: IconData,
renderer: Rc<IconRenderer>,
}
impl Icon {
pub fn new(id: usize, position: Vec2<f64>, rotation: f64, renderer: Rc<IconRenderer>) -> Self {
Self::from_data(
IconData {
id,
position,
rotation,
},
renderer,
)
}
pub fn from_data(data: IconData, renderer: Rc<IconRenderer>) -> Self {
Self { data, renderer }
}
}
impl Mappable for Icon {
fn draw(&self, rld: &mut RaylibDrawHandle, transform: &Transform) {
let (texture, info) = self.renderer.get(self.id);
// Round the position to whole pixels to fix rotation problems.
let mut position_px =
transform.point_m_to_px(&(self.position - (info.anchor / info.pixels_per_m)));
position_px.x = position_px.x.floor();
position_px.y = position_px.y.floor();
rld.draw_texture_ex(
texture,
position_px,
self.rotation as f32,
(transform.pixels_per_m() / info.pixels_per_m) as f32,
Color {
r: 255,
g: 255,
b: 255,
a: 255,
},
);
}
fn bounding_rect(&self) -> Rect<f64> {
Rect::new(self.data.position.x, self.data.position.y, 0., 0.)
}
}
impl Deref for Icon {
type Target = IconData;
fn deref(&self) -> &Self::Target {
&self.data
}
}
impl DerefMut for Icon {
fn deref_mut(&mut self) -> &mut Self::Target {
&mut self.data
}
}
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