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pub mod room_tool;
pub use room_tool::RoomTool;
pub mod wall_tool;
pub use wall_tool::WallTool;
use crate::transform::Transform;
use raylib::core::drawing::RaylibDrawHandle;
use raylib::ffi::KeyboardKey;
use raylib::RaylibHandle;
#[derive(Debug)]
#[repr(u8)]
pub enum ToolType {
RoomTool,
WallTool,
NumTools,
}
pub trait Tool {
fn update(&mut self, rl: &RaylibHandle, transform: &Transform) {}
fn active_update(&mut self, rl: &RaylibHandle, transform: &Transform);
fn draw(&self, _rld: &mut RaylibDrawHandle, _transform: &Transform) {}
}
pub struct ToolShed {
tools: Vec<Box<dyn Tool>>,
active: usize,
}
impl ToolShed {
pub fn new() -> Self {
let mut tools: Vec<Box<dyn Tool>> = Vec::with_capacity(ToolType::NumTools as usize);
assert_eq!(ToolType::RoomTool as u8, 0);
tools.push(Box::new(RoomTool::new()));
assert_eq!(ToolType::WallTool as u8, 1);
tools.push(Box::new(WallTool::new()));
Self { tools, active: 0 }
}
pub fn update(&mut self, rl: &RaylibHandle, transform: &Transform) {
// Handle keybindings for tool change
self.active = if rl.is_key_pressed(KeyboardKey::KEY_R) {
ToolType::RoomTool as usize
} else if rl.is_key_pressed(KeyboardKey::KEY_W) {
ToolType::WallTool as usize
} else {
self.active
};
for tool in &mut self.tools {
tool.update(rl, transform);
}
self.tools[self.active].active_update(rl, transform);
}
pub fn draw_tools(&self, rld: &mut RaylibDrawHandle, transform: &Transform) {
for tool in &self.tools {
tool.draw(rld, transform);
}
}
}
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