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use super::Tool;
use crate::button::Button;
use crate::config::{RoomToolKeybindings, ToolKeybindings};
use crate::dimension_indicator::DimensionIndicator;
use crate::grid::{snap_to_grid, SNAP_SIZE};
use crate::map_data::MapData;
use crate::math::{Rect, Vec2};
use crate::transform::Transform;
use raylib::core::drawing::{RaylibDraw, RaylibDrawHandle};
use raylib::ffi::Color;
use raylib::RaylibHandle;
pub struct RoomTool {
keybindings: RoomToolKeybindings,
/// The rectangle that is currently being drawn by the user. Once it is finished, it will be
/// pushed into the room_rects.
unfinished_rect: Option<(Vec2<f32>, Vec2<f32>)>,
dimension_indicator: DimensionIndicator,
}
impl RoomTool {
/// Create a new room tool where no rooms have been drawn yet.
pub fn new(keybindings: RoomToolKeybindings) -> Self {
Self {
keybindings,
unfinished_rect: None,
dimension_indicator: DimensionIndicator::new(),
}
}
}
impl Tool for RoomTool {
fn deactivate(&mut self) {
self.unfinished_rect = None;
self.dimension_indicator.clear_dimensions();
}
fn active_update(&mut self, map_data: &mut MapData, rl: &RaylibHandle, transform: &Transform) {
let mouse_pos_m = transform.point_px_to_m(rl.get_mouse_position().into());
// Update the currently drawn rectangle, if it exists, and also its dimension indicator.
if let Some((ref pos1, ref mut pos2)) = &mut self.unfinished_rect {
*pos2 = snap_to_grid(mouse_pos_m, SNAP_SIZE);
self.dimension_indicator.update_dimensions(&[*pos1, *pos2]);
}
// Start or finish drawing the currently unfinished rectangle
if self.keybindings.finish_draw.is_pressed(rl) && self.unfinished_rect.is_some() {
let (pos1, pos2) = self.unfinished_rect.take().unwrap();
self.dimension_indicator.clear_dimensions();
map_data.rooms_mut().push(Rect::bounding_rect(pos1, pos2));
} else if self.keybindings.start_draw.is_pressed(rl) {
let snapped_mouse_pos = snap_to_grid(mouse_pos_m, SNAP_SIZE);
self.unfinished_rect = Some((snapped_mouse_pos, snapped_mouse_pos))
}
if self.keybindings.abort_draw.is_pressed(rl) {
self.unfinished_rect = None;
}
}
fn draw(&self, map_data: &MapData, rld: &mut RaylibDrawHandle, transform: &Transform) {
// Draw all finished rectangles.
for &rect in map_data.rooms() {
rld.draw_rectangle_rec(
transform.rect_m_to_px(rect),
Color {
r: 180,
g: 180,
b: 180,
a: 255,
},
);
}
// Do the same for the unfinished rectangle
if let Some((pos1, pos2)) = self.unfinished_rect {
rld.draw_rectangle_rec(
transform.rect_m_to_px(Rect::bounding_rect(pos1, pos2)),
Color {
r: 150,
g: 200,
b: 150,
a: 255,
},
);
self.dimension_indicator.draw(rld, transform);
}
}
fn activation_key(&self) -> Button {
self.keybindings.activation_key()
}
}
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