From 019101e5470cfe2b706a96f699c7abb9bf7136d1 Mon Sep 17 00:00:00 2001 From: Max Pernklau Date: Tue, 19 Jan 2021 19:33:01 +0100 Subject: plans and detail --- sinking-ship.html | 119 +++++++++++++++++++++++++++++++++++++++++++++--------- 1 file changed, 100 insertions(+), 19 deletions(-) (limited to 'sinking-ship.html') diff --git a/sinking-ship.html b/sinking-ship.html index 368c202..eb34365 100644 --- a/sinking-ship.html +++ b/sinking-ship.html @@ -528,11 +528,6 @@ body.book #toc,body.book #preamble,body.book h1.sect0,body.book .sect1>h2{page-b - - -
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Room Description

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The Ship

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  • cargo is loosely based on east–west trading during the Age of Sail

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    looks like a fast, small passenger ship; these are either filled with VIPs and armed to the teeth or full of third class passengers – neither a good target for piracy

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    actually has an enormous, semi-secret cargo hold

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    Why are we sinking?
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    The Antagonist executed the following plan:

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      Random Cargo Table

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      drugged you to make you compliant, brought you to storage B

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      knocked you out

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      took the McGuffin from storage A

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      prepared the fire in storage C (beeswax from storage), opened the grating and the coal store

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      opened and jammed the diving air lock, unlocked all hatches on the way to shaft/storage C

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      lit fire, climbed up shaft towards life boats

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      panic crew and passengers, get away in life boat

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    strong metal doors with speed wheels and bulkheads separate rooms

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    all bulkhead doors open to the outside of the ship so doors can’t be opened when the room is flooded #todo

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    flooding prevention:

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    all bulkhead doors open to the outside of the ship

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    all hatches open downwards

  • hot, stuffy air

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    Security System

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    pneumatic robots, HD 2d8
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      fire metal slugs via air riffles 1d6

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      magnetic feet clamp to ship’s hull

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      as big as a basketball

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      need to refill compressed air every 10 min

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      are hard-programmed to 'guard', can’t be used for anything else

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      magic script inside chassis

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      ship has small double hatches next to every door +== Room Description

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    Lower Decks

    High Energy Magic Storage Hold (aka Storage A)

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    contains one sublimation bomb (converts all solid matter to gas in a 50 m radius)

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    and a box of fireball wands

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    and an empty, broken box

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    Storage A

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    Storage C

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    storage b: ash raining from above

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    storage a: coal fire on the grating, hot air rising

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    storage c: coal fire on the grating, hot air rising

  • engine deck: grating removed, coal hatch open

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  • Security System Service Room

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      tools

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    Brig

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    -- cgit v1.2.3-70-g09d2
    Table 2. Random Cargo Table

    d10

    Item

    d10Item

    1

    Tea

    5

    Furs

    Beeswax and honey

    6