From f82485aec3f1b0593a964024d513e878da2c71e1 Mon Sep 17 00:00:00 2001 From: Max Pernklau Date: Tue, 19 Jan 2021 12:28:57 +0100 Subject: room descriptions storage b and below, general ship systems --- txt/rooms.adoc | 112 ++++++++++++++++++++++++++++++++++++++++++++++----------- 1 file changed, 92 insertions(+), 20 deletions(-) (limited to 'txt/rooms.adoc') diff --git a/txt/rooms.adoc b/txt/rooms.adoc index b4734db..8162c97 100644 --- a/txt/rooms.adoc +++ b/txt/rooms.adoc @@ -1,45 +1,117 @@ == Room Description -=== High Energy Magic Storage Hold (aka _Storage A_) -=== Bulkhead AB +=== The Ship +* lit by self-igniting gas lamps (gas pressure pushes a firestone into the side of the pipe) +* lamps have valves next to them as on/off switches -=== _Storage B_ +* ship transports cargo from many different companies & people +* cargo is loosely based on east–west trading during the Age of Sail -=== _Storage A_ +. Random Cargo Table +[options="header,autowidth"] +:=== +d10:Item +1: Tea +2: Spices +3: Opium +4: Silver +5: Furs +6: Furniture [obvious] +7: Bales of cotton and silk [obvious] +8: Porcelain +9: Mail +10: Wood, strips of metal, ship repair stuff, tools [obvious] +11: Food [kitchen storage] +12: Coal [coal storage] +:=== -=== Central Shaft +=== Lower Decks -=== Smoke Stack +* pipes everywhere: + * hot and cold water, steam + * pneumatics + * gas +* strong metal doors with speed wheels and bulkheads separate rooms +* all bulkhead doors open to the outside of the ship so doors can't be opened when the room is flooded #todo +* hot, stuffy air -=== Security System Service Room -=== Brig -=== Coal Storage +==== High Energy Magic Storage Hold (aka _Storage A_) +* strong bulkhead with riddle lock + * airlock tunnel + * bolts that allow to decouple storage A from the ship (will sink) + * a sign that explains how to do that +* lined with lead +* magic crackles, small arcs strike between items and walls +* contains one sublimation bomb (converts all solid matter to gas in a 50 m radius) +* and a box of fireball wands -=== Boiler Room -=== Engine Room +==== _Storage B_ +* exits + * bulkhead towards storage A + * big metal door towards central shaft + * hatch towards brig, waterlogged, cold to the touch + * +* wooden crates of diverse origin -=== Galley +==== _Storage A_ -=== Infirmary +==== Central Shaft +* runs entire height of the ship +* metal doors to all levels +* pipes on the outside, set-in ladder on the inside +* removable gratings with small openings for the ladder -=== Diver Room and Airlock +* levels +** storage b: ash raining from above +** storage a: coal fire on the grating, hot air rising +** engine deck: grating removed, coal hatch open + +==== Smoke Stack + +==== Security System Service Room + +==== Brig + +==== Coal Storage + +==== Boiler Room +* hatch to coal storage +* coal gasification plant +* water heater for cabins +* water distillation for drinking water +* sea water inlet: big enough to escape thru, if you're willing to flood the deck + + +==== Engine Room +* water pump for cabins +* air compressor for pneumatics + + +==== Galley + +==== Infirmary + +==== Diver Room and Airlock + +==== Crew Quarters -=== Crew Quarters === Main Deck - Cargo hatch - life boats below -=== Cabins +=== Superstructure + +==== Cabins -=== Dining Room +==== Dining Room -=== Lounge / Smoking Room +==== Lounge / Smoking Room -=== Superstructure Smoke Stack +==== Superstructure Smoke Stack -=== Bridge \ No newline at end of file +==== Bridge \ No newline at end of file -- cgit v1.2.3-70-g09d2